I am having a pretty annoying issue upon a full reinstall of Roblox. Currently, certain objects within every Roblox game I visit “pop in and out” in a certain way that is excessively annoying. I have attached a video so that there is an example of what is happening – I have two theories
This could be related to NVIDIA Drivers, which I did update recently to Game-Ready 595.97. In the process of trying to repair this issue, I did switch over to the Studio Drivers (595.79).
Secondarily this may be an issue with occlusion culling? It seems to change dependent upon the angle i’m looking at.
My specs are:
Windows 11
NVIDIA RTX 2060
Ryzen 7 3700X
Also having similar issues after the recent Roblox update yesterday and have no idea why no one else is talking about this on the devforum.
I’m also using a NVIDIA GeForce RTX 3070 and have tried a full reinstall of Roblox but had no success at fixing the issue. The game seems to cull parts, models, and meshes at certain random angles so I think it might have to do with how Roblox culls out these things if out of view. Maybe the update messed up how it worked or maybe it is a NVIDIA issue.
I enabled a fix for false culling of PartOperations with local offsets recently. Does your game use these? If so the issue may be resolved.
Please provide a link to the game or a .rbxl file