[New version available]
Since today my 3D Particle system has been released,
You can use it by installing my ParticlePlugin - Roblox Plugin.
Currently there’s is no documentation yet and im still working on it. But i just wanted to release it asap.
In this place you can see the particle system in action.
and Here are some showcases of the possibilities:
To make a particle system simply install the plugin and open it in your game.
Select a basepart or attachment and click the “Create” button.
If you look into the objects Attributes you should find some parameters.
These controll the system, you can temper with them to make the system behave differently.
There are also some functions like:
Die On Collision is pretty explainatory
Use_CollisionEvents Howerver. If you check this box the particles will have a collision events. wich will be fired when the particle collides with something other then a particle or emmiter.
Cull_System will deactivate the particle spawn when you are away for an x amount of studs.
The systems are all automaticly initialized by the 2 scripts that the plugin adds. If you remove them you’ll have to make an alternative scipt for the systems to be visible in your game.
If you deside to use my system. Don’t be shy and show me what you’ve made. I’d love to see all your creations!