I’m trying to make a rocket in my game but I need 4971 welds to make it move, is there any other performant way to make this work under physics?
can you show the exact model of the rocket youre using for this
Theres a lack of information here.
Is there 4971 parts welded to 1 core thing.
What caused you to have 4971 welds.
are there multiple welds on each part ?
i dont really know how to go off this since 4971 is a decent amount and the most ive seen on a heavy end is about 100
ah god my bad I knocked it down to 70 changing “Weld” to “WeldConstraint” because I made a thing that ran through the descendants to check if the weld constraints were active or not(if they werent active i’d destroy them because they are useless instances) and the welds were putting my rocket in the origin too(making it look weird).
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