50 players. Clients destroy all other Player Characters locally. Effects?

If I destroy other characters locally, the server doesn’t know, so I still get their inbuilt position data replications, so that I know.

But what about physics? Would this lighten local physics load because clients do their own and the position just comes over, regardless? Or would it not because they do each others from time to time?

If you need the reason for, your intent is irrelevant to my question.

Yes, it will lighten the physics of local player and collission to players may be an issue.

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And how would this differ (if at all) from just making the other characters canCollide false and invisible?