Since I’m no good at knowing what takes memory and what doesn’t, I have a few questions:
-Does hooking a PlayerAdded event once vs 20 times make a difference in lag? In my game, to be efficient, I have like 20 different scripts each titled with their own purpose, and to make it so each script does its own function, each script has a PlayerAdded event attached.
So, is this efficient, and can it affect lag/delay?
As I said, I never got the answer to this question since I started programming and I thought I’d address it now.