Yeah, it does
--[[
_____ _ _
/\ / ____| | (_)
/ \ ______| | | |__ __ _ ___ ___ _ ___
/ /\ \______| | | '_ \ / _` / __/ __| / __|
/ ____ \ | |____| | | | (_| \__ \__ \ \__ \
/_/ \_\ \_____|_| |_|\__,_|___/___/_|___/
Version 1.7
--]]
local Tune = {}
--[[Misc]]
Tune.LoadDelay = 3 -- Delay before initializing chassis (in seconds)
Tune.AutoStart = false -- Set to false if using manual ignition plugin
Tune.AutoFlip = true -- Set to false if using manual flip plugin
Tune.Mobile = true -- Set to false if using a 3rd party mobile support method.
Tune.FlipType = "New" -- "New" uses AlignOrientation, "Old" uses BodyGyro. This really only needs to be changed for plugin compatibility.
--[[Wheel Alignment]]
--[Values are in degrees]
Tune.FCamber = -0.6
Tune.RCamber = -0.9
Tune.FCaster = 4
Tune.RCaster = 0
Tune.FToe = 0
Tune.RToe = 0
--[[Weight and CG]]
Tune.Weight = 2500 -- Total weight (in kilograms, under Earth's gravity, including wheel and suspension weight)
Tune.WeightBSize = { -- Size of weight brick in milimeters. You can find how to convert studs to milimeters inside the Units module.
--[[Width]] 1802 ,
--[[Height]] 1408 ,
--[[Length]] 4551 }
Tune.WeightDist = 50 -- Weight distribution (0 - on rear wheels, 100 - on front wheels, can be <0 or >100)
Tune.CGHeight = .1 -- Center of gravity height (studs relative to average of all wheels)
Tune.WBVisible = false -- Makes the weight brick visible
Tune.GravComp = 100 -- Desired gravitational force in Roblox units. (35 is the default. Set to 0 to use workspace.Gravity instead)
--Unsprung Weight
Tune.FWheelWeight = 22 -- Front Wheel Weight in kg
Tune.RWheelWeight = 23 -- Rear Wheel Weight in kg
Tune.AxleSize = 1.5 -- Size of structural members (larger = MORE STABLE / carry more weight)
Tune.AxleDensity = .1 -- Density of structural members
Tune.CustomSuspensionDensity = 0 -- Density of suspension joints, only applies to custom suspension. (0 makes them massless)
--[[Suspension]]
Tune.SuspensionEnabled = true -- Enables suspension, true or false
--Front Strut
Tune.FSusStiffness = 18.0 -- Spring Force in kgf/mm. (To convert from Roblox stiffness, divide Roblox stiffness by 447.18324)
Tune.FSusDamping = 6.0 -- Spring Damping in thousands of kg/s. (To convert from Roblox damping, divide Roblox damping by 45.6)
Tune.FSwayBar = 5.20 -- Sway Bar Force in kgf/mm (more = less roll)
Tune.FSusLength = 1.2 -- Base spring height (in studs)
Tune.FPreCompress = 0.2 -- Adds to base spring height (in studs)
Tune.FExtensionLim = 0.3 -- Max Extension Travel (in studs)
Tune.FCompressLim = 0.2 -- Max Compression Travel (in studs)
--Rear Strut
Tune.RSusStiffness = 20.0 -- Spring Force in kgf/mm. (To convert from Roblox stiffness, divide Roblox stiffness by 447.18324)
Tune.RSusDamping = 7.0 -- Spring Damping in thousands of kg/s. (To convert from Roblox damping, divide Roblox damping by 45.6)
Tune.RSwayBar = 5.0 -- Sway Bar Force in kgf/mm (more = less roll)
Tune.RSusLength = 1.2 -- Base spring height (in studs)
Tune.RPreCompress = 0.2 -- Adds to base spring height (in studs)
Tune.RExtensionLim = 0.3 -- Max Extension Travel (in studs)
Tune.RCompressLim = 0.2 -- Max Compression Travel (in studs)
--Old Suspension Settings, applies if there is no SuspensionGeometry for the respective wheel
Tune.FSusAngle = 80 -- Spring Angle (degrees from horizontal)
Tune.FWsBoneLen = 4 -- Wishbone Length
Tune.FWsBoneAngle = 0 -- Wishbone angle (degrees from horizontal)
Tune.FAnchorOffset = { -- Suspension anchor point offset (relative to center of wheel)
--[[Lateral]] -.4 , -- positive = outward
--[[Vertical]] -.5 , -- positive = upward
--[[Forward]] 0 } -- positive = forward
Tune.FSpringOffset = { -- Suspension anchor point offset (relative to ABOVE anchor offset) (Avxnturador)
--[[Lateral]] -.4 , -- positive = outward
--[[Vertical]] 0 , -- positive = upward
--[[Forward]] 0 } -- positive = forward
Tune.RSusAngle = 80 -- Spring Angle (degrees from horizontal)
Tune.RWsBoneLen = 4 -- Wishbone Length
Tune.RWsBoneAngle = 0 -- Wishbone angle (degrees from horizontal)
Tune.RAnchorOffset = { -- Suspension anchor point offset (relative to center of wheel)
--[[Lateral]] -.4 , -- positive = outward
--[[Vertical]] -.5 , -- positive = upward
--[[Forward]] 0 } -- positive = forward
Tune.RSpringOffset = { -- Suspension anchor point offset (relative to ABOVE anchor offset) (Avxnturador)
--[[Lateral]] -.4 , -- positive = outward
--[[Vertical]] 0 , -- positive = upward
--[[Forward]] 0 } -- positive = forward
--Aesthetics
Tune.SusVisible = false -- Suspension Visible
Tune.SpringsVisible = false -- Springs Visible
Tune.SusRadius = .2 -- Spring Coil Radius
Tune.SusThickness = .1 -- Spring Coil Thickness
Tune.SusColor = "Bright red" -- Spring Color [BrickColor]
Tune.SusCoilCount = 6 -- Spring Coil Count
--[[Steering]]
-- Front wheel steering
Tune.SteeringType = "Auto" -- This can be "Auto" or "Manual".
-- "Auto" Steering type somewhat realistically calculates steering angle for you
Tune.SteerRatio = 15/1 -- Steering ratio of your steering rack, google it for your car
Tune.LockToLock = 2.6 -- Number of turns of the steering wheel lock to lock, google it for your car
Tune.Ackerman = 1.1 -- If you don't know what it is don't touch it, ranges from .7 to 1.2
-- "Manual" steering type allows you to manually set the angle of the wheels
Tune.SteerInner = 39 -- Inner wheel steering (in degrees)
Tune.SteerOuter = 36 -- Outer wheel steering (in degrees)
-- Steer speed tuning
Tune.SteerSpeed = .05 -- Steering increment per tick (in degrees)
Tune.ReturnSpeed = .1 -- Steering increment per tick (in degrees)
Tune.ContlrSteerSpeed = 0 -- Controller version of steer speed (0 or less to be the same as SteerSpeed)
Tune.ContlrReturnSpeed = 0 -- Controller version of return speed (0 or less to be the same as ReturnSpeed)
Tune.MSteerUsesContlr = true -- Set to true if you want mouse steering to use controller settings.
-- Steer Decay
Tune.SteerDecay = 260 -- Speed of gradient cutoff (in km/h)
Tune.SteerSpeedDecay = 260 -- Speed of gradient cutoff of steering speed (in km/h)
Tune.MinSteer = 25 -- Minimum steering angle at max steer decay (in percent)
Tune.MinSteerSpeed = 60 -- Minimum steering speed at max decay (in percent)
Tune.MSteerExp = 1 -- Mouse steering exponential degree
-- Counter-steer
Tune.CSEnabled = true -- Enables or disables countersteering
Tune.CSAmt = 100 -- Amount of countersteering at a full perpendicular slide (in percent)
Tune.CSSteerThresh = 10 -- Threshold before countersteering activates (in percent)
Tune.CSSpeedThresh = 10 -- Speed threshold before countersteering can activate (in km/h)
-- Four Wheel Steering
Tune.FWSteer = "None" -- Static, Speed, Both, or None
Tune.RSteerOuter = 10 -- Outer rear wheel steering angle (in degrees)
Tune.RSteerInner = 10 -- Inner rear wheel steering angle (in degrees)
Tune.RSteerSpeed = 60 -- Speed at which 4WS fully activates (Speed), deactivates (Static), or transition begins (Both) (km/h)
Tune.RSteerDecay = 330 -- Speed of gradient cutoff (in km/h)
Tune.RSteerD = 1000 -- Rear Steering Damping (old only)
Tune.RSteerP = 50000 -- Rear Steering Aggressiveness (old only)
Tune.RSteerMaxTorque = 20000 -- Rear Steering Force (old only)
-- Steering aggressiveness
Tune.SteerSmoothing = 3 -- The lower, the smoother the steering will arrive at max angle.
Tune.PowerSteeringType = "Old" -- "New" uses AlignOrientation. This may cause problems.
-- "Old" uses BodyGyro.
Tune.SteerD = 1000 -- Steering Damping (old only)
Tune.SteerP = 50000 -- Steering Aggressiveness (old only)
Tune.SteerMaxTorque = 20000 -- Steering Force (old only)
--[[Engine (Detomiks)]]
-- *USE THE GRAPH BELOW TO PROPERLY TUNE THE ENGINE.*
-- https://www.desmos.com/calculator/cqhgbm0vlt
-- To import engines prior to 1.7, consult the README.
Tune.CustomEngineCalculations = false -- Enables the use of the CustomEngine module. Even if enabled, please do not remove the default engine values.
-- Naturally Aspirated Engine
Tune.Engine = true
Tune.PeakTorque = 600 -- The maximum amount of torque the engine makes in lb-ft.
Tune.PeakTorqueRPM = 8000 -- When the engine reaches PeakTorque in RPM.
Tune.IdleRPM = 1500 -- The engine's desired idle RPM. IdleDamping may change this.
Tune.IdleTorque = 148 -- How much torque the engine makes at idle.
Tune.IdleTorqueCurve = 0.15 -- The shape of the torque curve between idle and PeakRPM.
Tune.Redline = 11000 -- The maximum RPM.
Tune.RedlineTorque = 142 -- How much torque the engine makes at redline.
Tune.RedlineTorqueCurve = 0.15 -- The shape of the torque curve between PeakRPM and redline.
Tune.ShiftRPM = 8000 -- This is when the engine shifts.
Tune.PeakRPM = Tune.ShiftRPM -- This is deprecated, only used for plugin compatibility.
Tune.VVLTorque = 150 -- Variable Valve Lift (VVL, aka VTEC)'s amount of torque. Set this to 0 to turn off.
Tune.VVLRPM = 8000 -- When VVL activates in RPM.
Tune.VVLTime = 550 -- How long it takes for VVL to activate in RPM.
Tune.VVLCurve = 0.002 -- The shape of the curve during VVL activation.
Tune.HPLimit = 0 -- The horsepower limit of the engine (set to 0 to turn off).
-- Electric Engine
Tune.Electric = false
Tune.E_Torque = 1050 -- The amount of electric torque in lb-ft.
Tune.E_TransitionRPM = 4600 -- When the torque begins decaying.
Tune.E_Redline = 20000 -- The maximum RPM of the electric motor.
Tune.E_RedlineTorque = 205 -- How much torque is made at the maximum RPM.
Tune.E_Curve = 0.84 -- The shape of the curve between TransitionRPM and the redline.
-- Turbocharger
Tune.Turbochargers = 2 -- Number of turbochargers in the engine, set to 0 for no turbochargers
Tune.T_Boost = 8.7 -- The maximum amount of boost of one turbocharger in PSI.
Tune.T_PeakRPM = 5020 -- When the turbo reaches maximum boost.
Tune.T_IdleBoost = 1.2 -- How much boost is made at idle.
Tune.T_Curve = 0.2 -- The shape of the boost curve between idle and PeakRPM.
Tune.T_Efficiency = 5 -- How much torque is made with 1 PSI.
Tune.T_Size = 9.1 -- Turbo size, larger = less boost from horsepower
Tune.T_SpoolIncrease = .06 -- Throttle response of the turbo. (Higher = more responsive, ranges from 0 to 1)
Tune.T_SpoolDecrease = .03 -- Throttle response of the turbo. (Higher = more responsive, ranges from 0 to 1)
-- Supercharger
Tune.Superchargers = 0 -- Number of superchargers in the engine, Set to 0 for no superchargers
Tune.S_Boost = 8 -- The maximum amount of boost of one supercharger in PSI.
Tune.S_PeakRPM = 5500 -- When the supercharger reaches its maximum boost.
Tune.S_IdleBoost = 6.1 -- The amount of boost at idle.
Tune.S_IdleCurve = 0.31 -- The shape of the boost curve between idle and PeakRPM.
Tune.S_RedlineBoost = 5.6 -- The amount of boost at redline.
Tune.S_RedlineCurve = 0.187 -- The shape of the boost curve between PeakRPM and redline.
Tune.S_Efficiency = 4.34 -- How much torque is made with 1 PSI.
Tune.S_Response = .1 -- Throttle response of the supercharger. (Higher = more responsive, ranges from 0 to 1)
-- Ignition
Tune.IgnitionRPM = 1200 -- This is how high the engine revs for the ignition.
Tune.IgnitionAccel = 30 -- The acceleration of the RPM while starting the car.
Tune.IgnitionMinRPM = 800 -- The minimum RPM required to start the car.
-- Throttle and brake input
Tune.ThrotAccel = .05 -- Throttle acceleration, applied per tick (recommended values between 0.1 to 0.3)
Tune.ThrotDecel = .2 -- Throttle deceleration, applied per tick (recommended values between 0.05 to 0.1)
Tune.BrakeAccel = .1 -- Brake acceleration, applied per tick
Tune.BrakeDecel = .2 -- Brake deceleration, applied per tick
-- Engine speed
Tune.RevBounce = 200 -- RPM kickback from redline
Tune.OverRev = false -- Set to true to allow the RPM to go above redline
Tune.RevAccel = 180 -- RPM acceleration when clutch is on (this should be higher than RevDecay and RevDecayRPM)
Tune.RevDecay = 30 -- RPM decay when clutch is on
Tune.RevDecayRPM = 60 -- RPM decay from engine speed
Tune.Flywheel = 800 -- Flywheel weight (higher = faster response, lower = more stable RPM)
Tune.DumpMult = 1.0 -- Flywheel energy multiplier when dumping the clutch (keep at 1.0 for the best result).
Tune.IdleThrottle = 5 -- Percent throttle with no input. (in percent)
Tune.IdleDamping = 4800 -- Damping of idle in RPM. This will change that actual idle RPM at higher values.
Tune.IdlePadding = 800 -- Added on top of IdleRPM to account for IdleDamping
Tune.RemoveCreep = true -- Tries to remove the natural creep of the chassis by applying clutch if there is no input throttle and if the RPM is below idle.
Tune.InclineComp = 1.0 -- Torque compensation multiplier for inclines (applies gradient from 0-90 degrees)
--[[Drivetrain]]
Tune.Config = "AWD" -- "FWD" , "RWD" , "AWD"
Tune.TorqueVector = .2 -- AWD ONLY, "-1" has a 100% front bias, "0" has a 50:50 bias, and "1" has a 100% rear bias. Can be any number between that range.
-- Options for a limited slip differential (LuaInt)
-- *You can set all of these values to 0 to achieve an open differential.
Tune.FDiffPower = 20 -- 0 - 100 Higher values yield more wheel lock-up under throttle, more stability (Front wheels, only if driven)
Tune.FDiffCoast = 60 -- 0 - 100 Higher values yield more wheel lock-up when off throttle, more stability (Front wheels, only if driven)
Tune.FDiffPreload = 40 -- 0 - 100 Higher values will make the wheels generally lock up faster in any environment (Front wheels, only if driven)
Tune.RDiffPower = 20 -- 0 - 100 (Rear wheels, only if driven)
Tune.RDiffCoast = 60 -- 0 - 100 (Rear wheels, only if driven)
Tune.RDiffPreload = 40 -- 0 - 100 (Rear wheels, only if driven)
-- Traction Control Settings
Tune.TCSEnabled = true -- Implements TCS
Tune.TCSThreshold = 10 -- Slip speed allowed before TCS starts working (in km/h)
Tune.TCSGradient = 10 -- Slip speed gradient between 0 to max reduction (in km/h)
Tune.TCSLimit = 4 -- Minimum amount of torque at max reduction (in percent)
-- Electronic Stability Control Settings
Tune.ESCEnabled = true -- Implements ESC. TCS MUST ALSO BE ENABLED. This uses the same keybind as TCS.
Tune.ESCVector = -0.2 -- Force from the front to the rear for ESC. "-1" has a 100% front bias, "0" has a 50:50 bias, and "1" has a 100% rear bias. Can be any number between that range.
Tune.ESCThreshold = 0.85 -- Force difference in Gs before ESC starts working.
Tune.ESCSpeed = 30 -- Minimum speed before ESC can work in km/h.
Tune.ESCThrottle = 60 -- Maximum amount of throttle allowed to ESC in percent. (0 to allow no throttle)
Tune.ESCBrake = 60 -- Maximum amount of brakes allowed to ESC in percent. (0 to allow no brakes)
--[[Transmission]]
Tune.Clutch = true -- Implements a realistic clutch, change to "false" for the chassis to act like AC6.81T.
Tune.TransModes = {"Auto", "Semi"} --[[
[Modes]
"Auto" : Automatic shifting
"Semi" : Clutchless manual shifting, dual clutch transmission
"Manual" : Manual shifting with clutch
>Include within brackets
eg: {"Semi"} or {"Auto", "Manual"}
>First mode is default mode ]]
Tune.ClutchMode = "New" --[[
[Modes]
"New" : Speed controls clutch engagement (AC6C V1.2)
"Old" : Speed and RPM control clutch engagement (AC6C V1.1) ]]
Tune.ClutchType = "Clutch" --[[
[Types]
"Clutch" : Standard clutch, recommended
"TorqueConverter" : Torque converter, keeps RPM up
"CVT" : Continously Variable Transmission
]]
--[[Transmission]]
--Transmission Settings
Tune.Stall = false -- Stalling, enables the car to stall. An ignition plugin would be necessary. Disables if Tune.Clutch is false.
Tune.ClutchRel = false -- If true, the driver must let off the gas before shifting to a higher gear. Recommended false for beginners.
Tune.ClutchEngage = 10 -- How fast engagement is (0 = instant, 99 = super slow)
Tune.SpeedEngage = 40 -- Speed the clutch fully engages at (Based on km/h)
--Clutch: "Old" mode
Tune.ClutchRPMMult = 1.0 -- Clutch RPM multiplier, recommended to leave at 1.0
--Torque Converter:
Tune.TQLock = false -- Torque converter starts locking at a certain RPM
Tune.RPMEngage = 3500 -- Keeps RPMs to this level until passed
--CVT:
Tune.CVTRPM = 7000 -- RPM that the CVT wants to keep at full throttle.
Tune.CVTMaxRatio = 6 -- The gear ratio that the CVT cannot go over.
Tune.CVTMinRatio = 1 -- The gear ratio that the CVT cannot go under.
--Neutral Rev Limiter (Avxnturador)
Tune.NeutralLimit = false -- Enables a different redline RPM for when the car is in neutral
Tune.NeutralRevRPM = 5000 -- The rev limiter when the car is in neutral
Tune.LimitClutch = false -- Will also limit RPMs while the clutch is pressed down
--Automatic Settings
Tune.AutoShiftMode = "Speed" --[[
[Modes]
"Speed" : Shifts based on wheel speed
"RPM" : Shifts based on RPM ]]
Tune.AutoShiftType = "DCT" --[[
[Types]
"Rev" : Clutch engages fully once RPM reached (AC6C V1)
"DCT" : Clutch engages after a set time has passed (AC6.81T) ]]
Tune.AutoShiftVers = "Old" --[[
[Versions]
"New" : Shift from Reverse, Neutral, and Drive (AC6.81T)
"Old" : Auto shifts into R or D when stopped. (AC6.52S2) ]]
Tune.AutoUpThresh = -200 -- Automatic upshift point (relative to peak RPM, positive = Over-rev)
Tune.AutoDownThresh = 1400 -- Automatic downshift point (relative to peak RPM, positive = Under-rev)
--Automatic: Revmatching
Tune.ShiftThrot = 100 -- Throttle level when shifting down to revmatch, 0 - 100%
--Automatic: DCT
Tune.ShiftUpTime = 0.2 -- Time required to shift into next gear, from a lower gear to a higher one.
Tune.ShiftDnTime = 0.1 -- Time required to shift into next gear, from a higher gear to a lower one.
--Gear Ratios
--You can tune the gears in the engine graphs by switching G_TunerType inside Desmos
Tune.FinalDrive = 3.621
Tune.Ratios = {
--[[Park]] --0 , --"0" enables the parking gear, "--0" disables.
--[[Reverse]] 3.18 ,
--[[Neutral]] 0 ,
--[[ 1 ]] 3.927 ,
--[[ 2 ]] 2.454 ,
--[[ 3 ]] 1.785 ,
--[[ 4 ]] 1.413 ,
--[[ 5 ]] 1.101 ,
--[[ 6 ]] 0.893 ,
}
Tune.FDMult = 1 -- Ratio multiplier (keep this at 1 if car is not struggling with torque)
-- Speed Limiter
Tune.SpeedLimit = 0 -- Maximum speed limit in km/h (0 or less for no limiter)
Tune.ReverseSpeed = 40 -- Maximum reverse speed limit
Tune.SLimitGradient = 2 -- Throttle and brake interpolation
Tune.SLimitBrake = true -- If true, this will apply the brake if the car is moving too quickly.
--[[Brakes]]
Tune.ExitBrake = true -- Set to false if you don't want the car to apply the parking brake when exiting
-- ABS
Tune.ABSEnabled = true -- Implements the Antilock Braking System
Tune.ABSThreshold = 3 -- Slip speed allowed before ABS starts working (in km/h)
Tune.ABSGradient = 8 -- Slip speed gradient between 0 to max reduction (in km/h)
Tune.ABSLimit = 0 -- Minimum amount of torque at max reduction (in percent)
-- Forces
Tune.BrakeForce = 2000 -- Total brake force in kgf
Tune.BrakeBias = 0.65 -- Brake bias towards the front, percentage (1 = Front, 0 = Rear, .5 = 50/50)
Tune.PBrakeForce = 1000 -- Handbrake force in kgf
Tune.PBrakeBias = 0 -- Handbrake bias towards the front, percentage (1 = Front, 0 = Rear, .5 = 50/50)
Tune.EBrakeForce = 500 -- Engine braking force at redline in kgf
--[[[Default Controls]]
--Peripheral Deadzones
Tune.Peripherals = {
MSteerWidth = 67 , -- Mouse steering control width (0 - 100% of screen width)
MSteerDZone = 10 , -- Mouse steering deadzone (0 - 100%)
ControlLDZone = 5 , -- Controller steering L-deadzone (0 - 100%)
ControlRDZone = 5 , -- Controller steering R-deadzone (0 - 100%)
}
--Control Mapping
Tune.Controls = {
--Keyboard Controls
--Mode Toggles
ToggleTCS = Enum.KeyCode.T ,
ToggleABS = Enum.KeyCode.Y ,
ToggleCS = Enum.KeyCode.U ,
ToggleTransMode = Enum.KeyCode.M ,
ToggleMouseDrive = Enum.KeyCode.R ,
--Primary Controls
Throttle = Enum.KeyCode.Up ,
Brake = Enum.KeyCode.Down ,
SteerLeft = Enum.KeyCode.Left ,
SteerRight = Enum.KeyCode.Right ,
--Secondary Controls
Throttle2 = Enum.KeyCode.W ,
Brake2 = Enum.KeyCode.S ,
SteerLeft2 = Enum.KeyCode.A ,
SteerRight2 = Enum.KeyCode.D ,
--Manual Transmission
ShiftUp = Enum.KeyCode.E ,
ShiftDown = Enum.KeyCode.Q ,
Clutch = Enum.KeyCode.RightShift ,
--Handbrake
PBrake = Enum.KeyCode.LeftShift ,
--Mouse Controls
MouseThrottle = Enum.UserInputType.MouseButton1 ,
MouseBrake = Enum.UserInputType.MouseButton2 ,
MouseClutch = Enum.KeyCode.W ,
MouseShiftUp = Enum.KeyCode.E ,
MouseShiftDown = Enum.KeyCode.Q ,
MousePBrake = Enum.KeyCode.LeftShift ,
--Controller Mapping
ContlrThrottle = Enum.KeyCode.ButtonR2 ,
ContlrBrake = Enum.KeyCode.ButtonL2 ,
ContlrSteer = Enum.KeyCode.Thumbstick1 ,
ContlrShiftUp = Enum.KeyCode.ButtonY ,
ContlrShiftDown = Enum.KeyCode.ButtonX ,
ContlrClutch = Enum.KeyCode.ButtonR1 ,
ContlrPBrake = Enum.KeyCode.ButtonL1 ,
ContlrToggleTMode = Enum.KeyCode.DPadUp ,
ContlrToggleTCS = Enum.KeyCode.DPadDown ,
ContlrToggleABS = Enum.KeyCode.DPadRight ,
ContlrToggleCS = Enum.KeyCode.DPadLeft ,
}
return Tune
I left mainly the car configuations intact