A Chassis [1.7.1 Version] - Sounds playing for the driver, but nobody else in the game with FE setting set to "true"

I have a vehicle where everything is working fine, except upon getting someone else to drive the car I noticed that the vehicle does not produce any sound. I checked script config and everything seems to be in order.

(Previously edited out)
had to pull another script from a vehicle that seemed to be working fine.
This worked, but caused some other issues as stated below.

As far as I can tell, the issue is present on the base model of the 1.7.1 Chassis that is being distributed on the marketplace.

Have you or anyone else modified it in any way?

Sounds like there may be a local script running the sounds, or the sounds are being played from a Part (or Attachment etc.) that is only local to the client (player).

Forgive me, I am actively trying to troubleshoot this as I go. I wasn’t expecting a reply so fast.
Other than swapping the script from the working vehicle, no.

And update on that, the script just made things even worse. The audio is now only tracking to the working vehicle that I left spawned in.

Check where the sound is being played from.
Is it a Part inside the car? Then it should play from that Part. This should include engine sounds or other sound effects that the car would make for everyone and wouldn’t stop playing if you walked away from it.
Local sounds only being played for the player (like a notification of some sort) should only be played on the client to that player.
Is it a sound that you’ve inserted which has the RollOffMax set to something like the default 10,000 studs?


Picture from the original problematic vehicle
It seems that the RollOffMax for all sounds in the script is also set to 122.3 for some reason.

Please click on a sound you are having issues with and screenshot the entire Properties window for us.


Image 1, taken while running the game, from the “Exhaust” brick under the Sounds Model


Image 2, taken while in studio editing mode, from the Sounds script in the main module.

Is the sound playing by local script or server script?

You replied to yourself so I didn’t get a notification you’d replied. You need to reply to the correct post so the person sees that you replied.

A couple of things.
Screenshot 1 has:
Name: ENG_Exhaust2_Local
Playing: true (ok, so it will play, but)
Volume: 0 (can’t play if there’s no volume)
PlaybackLoudness: 585 (I’ve heard sounds that are loaded too loud may not play right)

Screenshot 2 has:
Name: ENG_Exhaust2 (name is different, if script is referencing the name this might be an issue)
Playing: false (not playing)
Volume: .5 (has volume though)

You need to look at the script(s) that are playing the sounds to find out what you did wrong.