A-chassis cars fling when collide

Hello!
I’m having trouble with a-chassis as when two of my cars collide, one of them flings away and the other continues to move fine. This is annoying as I would like the cars to be able to successfully collide as it is a police themed game. Any help would be greatly appreciated, thanks.

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You’re gonna need to explain more. Insight on how the chassis works would be ideal. And possibly getting imges/videos of the issue.

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I’ve explained the issue perfectly, a video would no literally no help at all. When two cars collide, one flings off in the other direction whilst the other acts like nothing has hit it. There’s nothing missing a video could explain. The chassis is no different to a regular a-chassis. No modifications other than a different body. All the parts are non collide able except the wheels

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So the cars can only collide when their wheels touch? Also, are both cars moving or is one stationary?

It may be from the mass of the vehicles. But doesn’t it make sense that when two cars collide they fling away from each other?

I asked for photos / video because all you told me is one car hits the other and one of them gets flung away. Which just seems to be what should happen when a car hits another car.

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Basically, both cars are moving at a decent speed, they collide then one car continues to move normally then one gets flung.

I mean all I could suggest is checking the mass of each car and making sure it has some ewight put on it.

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