I’m using A-Chassis and I’m trying to ensure that my vehicle’s engine noises move with the vehicle. They are currently in one spot, and not being moved according to the vehicle’s position. Also note that I’m not very familiar using A-Chassis, this is my first time using it.
Notice how in the clip above you can hear the engine noises at the beginning of the clip, but as I drive off they stop playing. When I drive back to the starting location, you can hear the engine noises once again. This means the engine noises are not moving with the vehicle. I made sure that the parts in the “Sounds” model were moving with the vehicle as well.
I searched the Forums but couldn’t find anybody who experienced this same issue.
Here’s the truck model I’m using if anybody can help. I’m using version 1.7.1. TruckModel.rbxm (325.8 KB)
In the truck model, you can see there’s a “Sounds” local script inside A-Chassis Tune → Plugins → Sounds (which is a local script), and all the sounds are stored in there. During runtime, the sounds move from there to A-Chassis Interface (inside PlayerGui) → Sounds.
I also found this small changelog inside the Sounds local script that says,
“-- Fixed sound positioning issue for moving vehicles”
Which is the same problem I’m facing currently.
Hey everyone, I figured it out. After reading the “Sounds” local script more carefully, I found out that the “Sounds” model containing the different sound-emitting parts, like the “Engine”, “Exhaust”, and “Transmission”, was supposed to be ungrouped. Since mine wasn’t, when the script went to go find the part inside the “Body” model, it didn’t find it.