A doubt about EmulatedTotalMemoryInMB

There’s some risk on reducing so much EmulatedTotalMemoryInMB?
Recently i was working with StreamingEnabled and this doubt appeared in my mind.

The standard EmulatedTotalMemoryInMB of Roblox is: 8060

When i reduce it, is there some risk?
image

Code:

print(settings().Network.EmulatedTotalMemoryInMB)
-- or
print(settings():GetService("NetworkSettings").EmulatedTotalMemoryInMB)

Reference:
https://developer.roblox.com/en-us/api-reference/class/NetworkSettings

1 Like
  1. Why are changing a hidden, PluginSecurity value for a game?
  2. I don’t think changing the value in Studio will result in the value changing in the live game.
2 Likes
  1. To avoid a problem that i found in my game about StreamingEnabled, someoften a lot of parts appeared in map that was loaded before by player and consequency of this is so much lag.

  1. I was mistaken, it’s only affect Studio and doesn’t change nothing in live game (Thank you for aware me!).

I found some ideas to solve that problem, thank you for your reply!