There’s some risk on reducing so much EmulatedTotalMemoryInMB?
Recently i was working with StreamingEnabled and this doubt appeared in my mind.
The standard EmulatedTotalMemoryInMB of Roblox is: 8060
When i reduce it, is there some risk?
Code:
print(settings().Network.EmulatedTotalMemoryInMB)
-- or
print(settings():GetService("NetworkSettings").EmulatedTotalMemoryInMB)
Reference:
https://developer.roblox.com/en-us/api-reference/class/NetworkSettings