There’s some risk on reducing so much EmulatedTotalMemoryInMB?
Recently i was working with StreamingEnabled and this doubt appeared in my mind.
The standard EmulatedTotalMemoryInMB of Roblox is: 8060
When i reduce it, is there some risk?
- To avoid a problem that i found in my game about StreamingEnabled, someoften a lot of parts appeared in map that was loaded before by player and consequency of this is so much lag.
- I was mistaken, it’s only affect Studio and doesn’t change nothing in live game (Thank you for aware me!).
I found some ideas to solve that problem, thank you for your reply!