A hole inside particles depending on camera position

Why is there a hole inside my particles that changes with camera? How can I fix it?

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This is because it is velocityperpendicular, which means its perpendicular to the camera (I think), so when you are directly in line to it, it becomes insanely thin where its not visible!

As for the fix, I am not sure I dont dabble with VFX too much.

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This is because the particles are completely flat, which means if you look at them from the side they will be invisible as they are not 3d, but you can try to increase the SpreadAngle by 1 to see if that will help

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yeah i get it now. I tried the spreadAngle but it still shows a hole, I guess it is inevitable with flat particles, you can’t hope to get a real 3D look from all angles

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