A loose client network owned Part under the Character causes the Character to randomly get pushed around

Description

For some reason, when an unanchored Part is put under the Player’s Character and the Player has Network Ownership over it. Whenever the Player Jumps they’ll get pushed/flung around.

Doesn’t happen to the Character Controller though. But the Character Controller also doesn’t have auto turn speed, and the docs don’t have the scripts from here :confused:

Re-production Steps

  • Start an empty Baseplate in Studio
  • Create an unanchored Part and put it under the Character
  • Give the Client NetworkOwnership over it, doesn’t matter if automatic or not
  • Start Jumping

or use the attached place file in the Private Message

  • Equip the Tool
  • Get Network Ownership
  • Start Jumping

Expected Result

That you don’t get flung or pushed

Actual Result

When you jump the Avatar gets pushed due to this, for some reason.

 



A private message is associated with this bug report

2 Likes

This has happened for literal years, since around 2018 or 2019 iirc and is why cars are broken in tons of old games

1 Like

Someone told me this was closed. :person_shrugging:

Can I ask why? :person_shrugging:

Unless this is fixed by the new Character Controller, and maybe legacy one doesn’t receive fixes?

Yet, this was closed without even hearing why this is happening in the first place :confused: