Description
For some reason, when an unanchored Part is put under the Player’s Character and the Player has Network Ownership over it. Whenever the Player Jumps they’ll get pushed/flung around.
Doesn’t happen to the Character Controller though. But the Character Controller also doesn’t have auto turn speed, and the docs don’t have the scripts from here ![]()
Re-production Steps
- Start an empty Baseplate in Studio
- Create an unanchored Part and put it under the Character
- Give the Client NetworkOwnership over it, doesn’t matter if automatic or not
- Start Jumping
or use the attached place file in the Private Message
- Equip the Tool
- Get Network Ownership
- Start Jumping
Expected Result
That you don’t get flung or pushed
Actual Result
When you jump the Avatar gets pushed due to this, for some reason.
A private message is associated with this bug report