I want to make an Animations gui, and I wanted it to display the animation.
Of course, animations work only in WorldModels, so I needed to add those.
The whole idea works, the animations get displayed, you can play these animations on you character, BUT there is one potential issue:
I know that having a lot of ViewportFrames that constantly update is not very good for performance, HOWEVER, the viewports are in a ScrollingFrame with ClipDescendants on.
Do ViewportFrames not update if they are clipped off the ScrollingFrame? Or do I need to make some sort of system that disables the viewports when they are not on screen?
If you are wondering, the only thing the viewports do is just play the display animation, so they technically get updated by a script only once.
Can anyone help me with this?
Also let me know if this is the right category, I dont know if this should be here or in Game Design Support.