A method to join any reserved server

As a Roblox developer for more than 4+ years of experience, it’s incredibly messy and just an unreliable way of obtaining all current active reserved servers by using GlobalDataStores and MessageService. Having the servers ping the main sever will lead up to queueing which can cause issues such as crashing the server list. (Depending on how many active reserved servers there currently are) I believe if Roblox was to simply make a function called JoinActiveReserveServers() or something similar to it where the player would be placed in any active and open reserved server.

Why should you add this?

As the platform continues to expand so do game varieties. More games begin to use reserved servers such as MeepCity, Vasteria and R2D. However, we are limited to the current tools we have. The data begins to queue and sometimes crashes the server list. (I’d like to mention I ping every 2 minutes)

If Roblox addressed the issue, how could it benefit you and/or other developers?

Simple, it would prevent us from using DataStoreTables and the usage of MessageService, reducing the chances of having the server list queue up and possibly crash. This would help prevent hours upon hours of just storing data of all current active reserved servers and the possibility of queueing.

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