Hi Creators,
We are excited to introduce Experience Betas, a new testing feature designed to give you greater control over feedback collection and your launch strategy. This tool empowers you to gather feedback and data from a smaller audience before making your experience discoverable by our global audience of 151.5 million daily active users (as of Q3 2025). Now you can test new ideas, identify issues, and refine your core loop before opening your experience to the masses.
- Throttle your audience: Test your experience with a select audience without it appearing on recommendation sorts like Recommended For You on the homepage, while still making your experience accessible, searchable, and linkable. This fulfills a frequent request weâve heard from creators, that your experience should not be tracked by our Home Recommendations system until you are 100% ready.
- Iterate at your own pace: While in beta, you can flip your experience back and forth between private and beta as much as youâd like, letting you continue to iterate and improve before taking the experience out of beta. Monitor key analytics and player feedback to identify bugs and areas of improvement before the experience is shown on RFY.
How to start an Experience Beta
To put your experience into beta:
- Go to the Experience Dashboard on Creator Hub,
- Navigate to Settings,
- Set Privacy to âPublicâ, and
- Toggle on âEnable beta modeâ
- Click âSave Changes.â
Best practices for running an Experience Beta
While your experience is in beta, you should:
- Choose who you want feedback from: Consider who your beta testers are going to be. You can invite friends for initial feedback, notify players from your existing community by linking directly to your experience, or use Sponsored Ads to reach an unbiased audience that matches your target demographic.
- Track your metrics and feedback: Keep a close eye on your Analytics and Feedback Dashboards. Low playtime might indicate a bug or a confusing objective for new players. Enable users to provide feedback in experience by providing them a UI or NPC they can click, which calls the new Player Feedback API. Use this data to pinpoint what needs fixing or clarification.
- Leverage Funnel Events and Custom Events: Integrate these features with your code to track how users progress through your experienceâs first-time user experience (FTUE), the core loop and other gameplay markers to identify where they may be getting stuck or otherwise dropping off
Consider benchmarks for launch: Define what success looks like before you leave. Set clear benchmarks for metrics like average playtime or Day 1 retention. Early betas with only a couple days of content should focus on D1. If your beta is below your KPI target, keep iterating on the gameplay and user experience. When you are confident users find D1 fun, you can build on the core loop, content & features to D7, D30 and monetization goals in future betas. When your beta experience consistently hits all of your goals, itâs a strong signal that your experience is ready to leave beta.
Weâd love your feedback
Weâd love to hear from you on whatâs most important, on what youâd like to see from Experience Betas, and what we should consider working on. Leave us a comment below!
FAQs
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Will the link to my experience stay the same once itâs out of beta?
- Yes!
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Will players know which experiences are in beta? How?
- By default, players will not have any formal indication that your experience is in beta, to ensure that the players will respond similarly (with similar KPIs) to the general public when the experience is launched. This is especially important for late betas or release candidates where your experience is nearly feature- and content-complete and you are validating that it is ready for full marketing launch.
- However, you can always inform potential players that your experience is in beta on your Experience Details Page, title, icon, thumbnail, etc. You may choose to do this if your experience is in early beta, with very little content and rough around the edges. You might expect this to affect your KPI reads (e.g. âcasualâ users may stay away, depressing CTRs on your sponsored ads, and D1 retention might be elevated), but in return you may acquire more âfriendlyâ users who are willing to give you constructive feedback. (To take advantage of that, make sure to provide them the option to give you in-experience feedback via the new Player Feedback API!)
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How do I target users with Sponsored Ads?
- Ads Manager can help you reach new users that may be interested in your game. If you just want any player to try your Experience Beta, simply select âMaximize Playsâ in the new Ads Manager. To get more specific, you can add targeting in our âadvanced targetingâ section to select things like location or device type. Weâre continuing to expand advanced targeting options to help you reach more specific players, with even more capabilities coming early next year.
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Do I need to fill in the Maturity & Compliance Questionnaire for an Experience Beta?
- Yes. Because Experience Betas can be played by members of the public (e.g. reached via Sponsored Ads), you must fill in the Maturity & Compliance Questionnaire, which will generate a content rating for your experience.
- To find the questionnaire, navigate to: Creator Hub > Creations > Select an experience > Audience > Maturity & Compliance Questionnaire
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Why canât anyone play my experience, after I have put it into Beta mode on the Settings page?
- Firstly, check that you have selected âFile > Publish to Robloxâ within Studio. If you have only selected âFile > Save to Robloxâ the experience may be empty or non-playable by others.
- Secondly, make sure you have submitted the Maturity & Compliance Questionnaire for your experience.
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Can I invite only specific people to be testers in an Experience Beta?
- If you intend that your experience can only be accessed by specific people, then you should publish it in Private mode, add those people as members of the Community which owns your experience, and give them access (e.g. by assigning them the default âTesterâ role, or a new role you create with the âPlaytest all group experiencesâ permission)
- If you would like to acquire users via Sponsored Ads and invite specific people to test your beta, then you should publish it in Beta mode, and share the experienceâs link with those specific users. They will be able to access it like normal.
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How often can I re-enable Beta mode after disabling?
- Your experience can only enter beta mode once every 10 minutes. If you find you are temporarily blocked from re-entering beta, simply wait up to 10 minutes and try again.
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Why am I still seeing some users attributed to âHome Recommendationsâ in my âUnique users with plays by sourceâ Analytics chart?
- This is a known reporting edge case on Desktop. Occasionally, users joining from sources like Sponsored or Continue Playing are mislabeled as âHome Recommendations.â Rest assured this is just a reporting error, and weâll have a fix in the coming weeks. Your Impressions chart is accurate, and correctly shows 0 Home Recommendation impressions.
