i found out how to get outlines without the need of blender and a highlight I’m not sure if some else found it out already but-
get any mesh or parts of any kind ill just use hornet as a example
now this is what it looks like without out line now select all the meshes inside and duplicate them and name them what ever as to tell which is the outline mesh then turn the material to force field then change the color to black (you HAVE to be 15 graphics or lower in order for this to work if you go any higher it looks like this)
if you did all these things you will have a outline like this
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May I asked how you got that cell shading effect? Is it on the model or is it actually real time cell shading?
Also a alternative version that works on all graphic settings, is getting a part and creating a special mesh in it, insert the mesh id and set the size to what every you want but negative (example: -1, -1, -1). Then set its color to black and make it have the same position as the model, you may have to change the size a bit to your preferred size (if you can’t see it, make the size larger in the negatives)
It’s not perfect but it works.
do you have an example public model you could do this on an share? I tried it, but it has see through areas on the special mesh.. and does not really look that good.
thanks
or maybe the see through area is just how it is.. i guess so you can see the real mesh?
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Try making it a bit smaller.
Unfortunately Roblox doesn’t like adding things the community likes so we kinda have to deal with what we get.
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