A part is in two places at once?!?

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I selected one part from the viewmodel in play mode and apparently its visual part and position are in two completely different spots, with the position randomly rotating under the baseplate and only the visual part being where it should. Is there any logical explanation to this anomaly?

A weld, maybe? 30 karssssssssss

It is all welded with WeldConstraints and Motor6Ds

Use .WorldPosition if you want to get the actual position of the gun part for welded parts.

BaseParts don’t have such property

I meant for the welds/attachments, for the parts, position should be fine, just a visual thing.

I found the cause, I forgot to anchor the viewmodel’s head