A Quest system is an incredibly powerful tool

I find it fascinating how there are many systems in games that are emergent.

The Quest system is a perfect example of this. Quite a standard system to have for almost any RPG, but there’s a reason for that. In Path of Magic, the quest system began as a way of introducing mechanics to players in a low friction way, without inundating them with 30 minutes of stories or walls of text. It visually introduces the player to several core mechanics within the first minute of the game.

For the long term, it’s helpful for giving players something to work towards, as well as introducing them to deeper and deeper mechanics as they progress. Quest systems are very powerful when used correctly.

Here’s some footage of my quest system. Let me know what you think!

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