Hello, I will try to be clear in my comments. I would like to know if the fact of having few parts in the map but that these few parts are very far from each other, which makes the size of the map much bigger, makes the game slower? And if so, how much? Actually I’m trying to find out if the size of the map used (and not the number of parts used) has an impact on the latency of the game. Thanks
I try to rephrase (English is not my native language so I use a translator). I’m trying to understand what is the impact of having a map that is very big despite the fact that there are very few parts in it, because the parts are extremely far from each other. I would like to know if doing this adds latency to the game or not at all. In fact I don’t know if in the game the map is automatically very big even if in reality it is not, or if the servers adapt to make a size that is in relation to the parts placed. If you could tell me about this it would be great. Thank you
Please if someone can inform me about this
Please I need this information. Does anyone have an idea about this ?
Well, to begin it’s true that the more parts, the more lag players can experience. The distance between parts should have no effect on lag.
thank you very much for your answer
Just be aware that the longer away from 0,0,0 your objects are, there more inaccurate their position in the 3D space would be.