A quick game design

I recently created a new game called Rallying Point, which is basically capture the flag but more combat based.

The game consists of 3 capturing points on three islands. Because this was a quick game idea it was built on the pre-built Roblox map “Pirate Island”, the only changes were adding a few battle elements like pillboxes.

There is a handbook written for more detail of the games mechanics and systems, as well as a tutorial, of which right now I cant figure out why the teleport isn’t working.

The UI is pretty basic and most of the game is built using free-models or UI I “created” a while ago, but like said in the title it is a quick game design.

The game isn’t very functional with one player, in the case of one player that single player would either be walking around on the Gegner (red) team or fight the Gegner planes on the Tenuem (blue) team for a while. It’s recommended to play the game with at least 10 players, 5 on each team.

Some feedback would be nice so I can better understand what else to change or fix.