What i am trying to archive is to make the rigged character to face foward to where it is going. As you can see in this gif it faces Downwards but moves to the point i asked for.
https://gyazo.com/25ab8cc42a06e3c97184715d13984088
How can i fix this?
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It’s sort of hard to detect a problem if you aren’t giving the part of the script that you believe is causing the issue.
Are you using BodyForce or something like that?
By default the humanoid will exert a force such that they tilt 90 degrees forward in the direction they are swimming in then go back to upright when they stop moving due to auto rotate I believe. Consequently, if you are working with such you have to design your swimming animations around that property or edit the motor C0 or C1 to tilt 90 degrees back using CFrame.Angles
No i was using Humanoid:MoveTo()
Thanks but i have fixed it. I used BodyPosition to Move the npc to the position, and i also use BodyGyro to make the npc face the position the BodyPosition is going to.
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