I was looking for a way to easily convert, or atleast help towards converting a decal’s pixels (to an extent) to a brick array on Roblox.
Is there a pre-existing script or program for this, and if not, what would be the easiest/ most efficient way to make and go around this idea, as I chosen converting Decals from Roblox, simply due to the fact that it would reduce possible reports of bypassing, if they were converted from Decals.
Could I also create this script directly into Roblox, or as a plugin, or would it have to be outside of the Studio program, to convert Decals into usable .rbxl or equivalent file formats which can be used with Roblox?
As far as I know there isn’t a way to detect the actual shape of decals, you could attempt to use another decal to detect collision to get a rough silhouette of the decal but I’m fairly sure that collisions with decals arent reliable whatsoever if they detect at all that is.
I had an idea of how to potentially do it, but I’m unsure if it would actually work/ be possible to do in this way.
Could you create lets say a 100x100 brick array, place a decal behind, and make a script change the brick infront of a certain area of the decal to the colour most prevalent in that 1x1 area? Or atleast the first colour it finds there. And have a script run that for each 1x1 area aka each brick on the decal, to find a color on the decal, and change the brick to that colour accordingly?