Hello fellow developpers! So today, i am having some troubles with my CurrentCamera. Yeah i know, this is probably basic but i can’t figure out. I tried checking on google and everywhere but can’t find the solution. My problem is simple: i want to invert the camera’s angle, like having the head down. All i found as example is this screenshot from someone. But he has the camera at 45°. What i am looking for is the camera at 180°. Anyone know how to do it?

Are you using radian or degree value?
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Well math.rad() mostly. I found a function with Camera which is workspace.CurrentCamera:SetRoll() and works fine. Sadly it can be used with scriptable only but it will work for me! Anyway, thank’s for your time
Just set the camera to scriptable! And render step it at that CFrame, maybe using CFrame.Angles and :ToWorldSpace()
Camera:SetRoll() works, it won’t just move with the player.
Can you show the script code ?
I simply use this:
local camera = workspace.CurrentCamera
camera.CameraType = Enum.CameraType.Scriptable
camera:SetRoll(math.rad(180))
Just use a render step to do it!
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I am not that familiar with camera manipulation, i will just keep this way. But hey, thank’s for your suggestion
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