Yeah… you read that right. Took some TLOU2 animations, tore ‘em apart, and shoved ‘em into Roblox. Don’t ask me why. Boredom, curiosity… call it what you want. I just wanted to see if you could take something big and complicated and squeeze it into something tiny and simple like R15.
The process:
- Dug through the game files, cracked open the
.psarc, and pulled out Ellie’s skeleton and animations. - Converted them into
.smdusing some tools. Took a few days to figure it out — first time doing this, lots of cursing. - Inspected the animations in Noesis, scaled them properly, and exported.
Now, the fun part: 1072 bones → 15 bones R15 rig. Feels like trying to fit a truck through a doggy door.
Here’s how I made it reliable this time:
- Start with a clean R15 base rig in Blender — this is your template.
- Run a Blender script to strip unnecessary bones and auto-map names to R15. Less manual copying, less chance of chaos.
- Normalize scale and root positions before retargeting — avoids the weird jumps Roblox loves to throw at you.
- Retarget the AAA animation directly onto the R15 template rig using Hat Tool. One armature, one shot.
- Export with Rbx Animation addon + Blender Rig Exporter → import to Studio and cross your fingers.
- Test, tweak minor issues if needed.
Result
Why do it?
Not for a game, not for a project. Pure experiment. Mixamo exists, yeah, but their animations are generic. I wanted something nastier, more complicated, more real… and this is what I got.
That’s it. Dumb idea? Maybe. But it worked… sorta. Thought it was worth showin’ off.