This has been discontiuned and will no longer recive updates from here onwards. Please do not try reupload it or take it over I wish for it to end here. Thank you all for the support on this.
Pinewood Builders Tip Handbook
This is an UNOFFICIAL list of tips and info from various sources condensed into one page for reading for ease of use. There are different section for tips which are listed below. All credits are listed at the bottom of this page.
Created & Maintained by Atmois7
Links for the Tip Handboook
Source Code:
Old Post:
Links:
Pinewood Builders
Pinewood Emergency Team
Pinewood Builders Security Team
The Mayhem Syndicate
Misc:
Massive Thanks to: Lifeworm, AAraveboy, Mygemdiamond, Forgotten_Debt, MartinHoudek, Bellixyn, Jovan6886, BuildarooRBLX, 4yko, CaterSuper, CosmicGabe & Axembix
They all either provided key contributions or helped out with making several parts of this page, could not have made this without all their help and thanks to those providing suggestions and tips to contribute to this page along with those who helped make different sections for the page. If i’ve missed a someone out thank you regardless for any contribution since this whole page wouldn’t exist without the community.
If you find any errors or want to make a suggestion please submit a Issue on the GitHub or DM Atmois on Discord.
General Tips & Info
1.0: Important Information
1.1: Teamswitching between TMS/PBST/PET is forbidden. Doing this may result in disciplinary action and if during events a possible raid blacklist.
1.2: Glitching on-duty is strictly forbidden and will result in disciplinary action and if during events a possible raid blacklist.
1.3: No on-duty members of any sub-group may carry the tools of another sub-group. This may result in disciplinary action and if during events a possible raid blacklist.
1.4: To be marked as a on-duty member you must have the official uniform and have your ranktag set to that group (!setgroup [Subgroup]). There are some exceptions which are mentioned inside the relevant handbook FAQ’s.
1.5: If you see a event host/HR trying to discipline someone, do not kill them or the person they are disiplining, it is already hard enough disciplining LR without being killed in the middle of it. It doesn’t matter where it is happening, except when in a small room like RP, it’s easy to just ignore them, and then fight them when the host is done with disciplining them and when it is you who is being disciplined, do not try to run away or kill the person talking to you. We are helping you. If you kill us or run away, we will not give you a second chance and we will just send in the punishment right away, so let hosts & HR’s, help you.
1.6: When reporting exploiters/rule breakers do not announce the arrival of a PIA mod otherwise they may leave and not be able to be caught.
1.7: Listen to rank restrictions and do what your host says.
1.8: Do not complain or pester hosts about them cancelling or delaying events, they are people too and have lives, and it’ll cause you more problems in the future.
1.9: Always ask for backup, trying to deal with a large problem by yourself could cause the problems to become worse.
1.10: Always read the sub-group handbooks, it provides essential information for everything.
1.11: It’s always a good idea to screen record whilst at an event thorough apps such as OBS, Medal, Nvidia GeForce or Gamebar if you see a rulebreaker you don’t have to worry about getting evidence as you are already recording.
2.0: Combat Tips
2.1 If there are too many enemies swarming all over the core you can try leading them to RP hall where it is easier to take on crowds due close space.
2.2 Use shift lock for combat.
2.3 If you are using a gamma in combat, aim for the enemy’s left shoulder.
2.4 Remember to use the SMG when you see people using a jet pack or hyper speed coil (HSC). Similarly if you see someone with the SMG and you own the standard speed coil, use that since only a HSC and jet pack are slowed down when being shot by an SMG, and of course don’t use the jet pack whilst being shot.
2.5 If you are bad at combat, get med kits and heal your allies! Just remember to stay behind the fighters to not get caught in the crossfire.
2.6 Shoot in the direction a target is going so they run into the bullet, use a smg to disable the hyper speed coil and jetpack tempoarily and rifle to deal damage.
2.7: Keep your character scale to a minimum, it will make it harder to be shot and easier to hide behind a shield.
2.8: Take full advantage of the PBSTAC shooting range to practice your aim. Also if you want to practise against sword/gun bots ask a SD or leadership if they can set it up at PBSTAC.
2.9: Do not enter combat alone against 2+ people, you will most likely die unless you are a skilled combater.
2.10: Do not be afraid of running away from combat to protect yourself.
2.11: Do not use melee weapons in small crowded spaces, you can TK.
2.12: Headshots do more damage.
2.13: Before entering core, make sure you have all your med kits as there are no med kit givers inside the core.
2.14: Hide behind cargo crates to be able to shoot enemies which makes it harder for you to be shot.
3.0: Tool Tips
3.1: Do not put your healing tools next to your gamma since you may heal and enemy or kill an ally by accident.
3.2: If you do not have core controls gampepass you can use the one inside the display case when you respawn as it functions identically to the handheld one.
3.3: You can heal nukes, sentries and e-coolant door with the med kits.
3.4: Don’t try to get close to someone and then disable Force Field and instantly attack them as damage scales from 0% to 100% of damage over 7 seconds after disabling it.
3.5: Normal medkit heals around 40 health whilst the EC medkit heals around 90 health.
3.6: Food heals you twice as fast as natural healing and doesn’t run out so it works as a good healing tool if you are out of med kits.
3.7: If the enemy has e-coolant, the easiest ways to break the door to let everyone in are as follows:
- RPG
- Katana
- Gamma/Crowbar/Baton
- Upgraded, Ranked or OP Rifle
- Upgraded or Ranked SMG
- Upgraded Pistol, Credit Rifle or OP SMG
- Ranked or OP Pistol
3.8: Misc Tool Uses
Rocket: Flying vertically without jetpack and moving debris without PET Shovel
Jetpack: Rushing areas
RPG: Clearing out fans or RP
UFO: Evac visitors during magma
Food/Water: Heals
Vertical Jetpack: Can get to high places very quickly
4.0: General Tips
4.1: You can always ask a SD or leadership for an eval practise.
4.2: During the e-coolant phase you may always kill someone going against your objective.
4.3: If you need to go AFK, hide and use the forcefield (if you own it), notify your teammates once in the chat so they know that you are AFK.
4.4: Do not dance with the aliens during events. You will lose points.
4.5: You are only required to give 1 warning before killing the user unless they are on KoS, are attacking you or others inside your group or you have previously warned them for the same thing.
4.6: Having RP set to 4 or being near to a freezedown increases the chance of a blackout.
4.7: E-coolant door stays open for 15 seconds when integrity hits 0 and locks shut for 5 seconds.
4.8: You can use !follow (Host’s Username) to join the server of a host.
4.9: Avoid travelling alone since it makes you an easy target and if an issue occurs it is harder to respond quickly.
4.10: Avoid overcrowding areas, if several people are in one place avoid going in and check other areas if they need help.
4.11: If you struggle with combat or don’t have OP weapons rush in, click the button and get out using speed coil so the enemy won’t kill you instantly.
4.12: Use the team chats for communication so the enemy is not aware of what you are doing but your allies are so you can call for backup and keep everyone updated.
4.13: Keep watch in event channels for objective updates and KoS’s.
4.14: It takes 50 button presses to lock RP.
4.15: Always grab the health boost at the PET HQ’s medical section.
4.16: Regardless of your rank, watch others. You may very easily learn somthing new from them.
4.17: When using the hazmat suits overlay it using commands or uniform givers to make it clear which subgroup you are on-duty as.
4.18: Listen to background sounds since they can notify you of a threat such as a nukes beeping or the lasers being turned on.
4.19: Use the VC’s for communication whenever you can, it makes everythig much easier since you do not need to type everything out.
4.20: If you get the PBRF elevator spawn, just reset. It takes much longer for the door to open.
4.21: When respawning use the vent at the back of the credit shop to get to the main facility faster.
4.22: The astronaut helmet allows you to enter the core at any temprature below 3k. ID: 1081366
4.23: Use !notepad to keep track of event objectives and kos’s if your host does not post updates for events.
4.24: E-Coolant Door Code: 5334118
4.25: If you have control over EC make sure to NOT OPEN THE DOOR, this will allow your enemies to enter it easily, also make sure to rocket the vents whenever you hear someone in them to prevent them getting in via there.
4.26: Best Way to Obtain the Tools
TMS: Lobby > Hideout > Credit Shop > Hazmat/Fire Suit, Med Kit, Fire Extinguisher & Health Boost > Focus Location
PET: Lobby > Credit Shop > PET Tools, Hazmat/Fire Suit, Med Kit, Fire Extinguisher & Health Boost > Focus Location
PBST: Lobby > Credit Shop > Hazmat Suit, Med Kit, Fire Extinguisher & Health Boost > PBST Tools & Uniform > Focus Location
4.27: There are two core zones with different suit requirements:
Outer Core - Allows you in as long as you have any valid core protection at any temprature.
Inner Core - Under 3k you can use anything to enter it but after 3k you are required to wear the hazmat suit.
Area is beyond the circular holes you fall into as show below.
5.0: Misc Tips and Info
5.2: Videos
5.3: E-Coolant Info
The e-coolant rods drain at a rate of about 1% per second when not being filled. Clicking the button to fill an individual coolant rod will fill the coolant rod at 2% per second for 5 seconds. After that, there will be a short cooldown before you can press the button again. On average with ideal conditions, it takes 38 seconds to fill 1 coolant rod to 69%.
E-coolant rods must be between 69% and 81% to work.
1 Rod - 10% - If successful, it will set the core temprature to 3600 degrees!
2 Rods - 25% - If successful, it will set the core temprature to 3400 degrees!
3 Rods - 90% - If successful, it will set the core temprature to 3000 degrees!
5.4: Consensus
Your Maturity: Do you constantly break rules or act childish.
Group/Life Balance: Do you maintain a good life and group balance, do you put your life priorities over the group and do you focus on your own well-being.
Good Leadership: How well do you act as a leader and can you follow instructions.
Activity: Are you actively attending events and interacting with others in the discord.
Activity and Leadership skills are mostly only considered for Host/HR Ranks.
6.0: Jetpack Refuel Stations
- Mainframe Side of Decontamination Chamber
- Hallway to Launch Silos Control Room
- Beside the UFO in the Computer Labs
- Next to Train Tracks in Coolant Sector
- PBRF Cargo Elevator
- Outside PBST HQ
- TMS Hideout
- Inside of 1A
- Cargo Train Spawn
8.0: Abbreviations
General Terms:
KoS - Kill on Sight
SK - Spawn Kill
RK - Random Kill
TK - Team Kill
MRK - Mass Random Kill
YSR - Yes Survivor Run
NSR - No Survivor Run
RP - Reactor Power
AC - Admin Control
VCS - Ventilation Control Sector
StS - Shoulder to Shoulder
SFL - Single File Line
DFL - Double File Line
TFL - Triple File Line
Groups: (Can be used with `!setgroup` )
PB - Pinewood Builders
PBST - Pinewood Builders Security Team
TMS - The Mayhem Syndicate
PET - Pinewood Emergency Team
PBM - Pinewood Builders Media
PBQA - Pinewood Builders Quality Assurance
PIA - Pinewood Intelligence Agency
PBV - Pinewood Builders Veterans
PBA - Pinewood Builders Aerospace
PHA - Pinewood Historical Archive
Games:
PBCC - Pinewood Builders Computer Core
PBDSF - Pinewood Builders Data Storage Facility
PBSTAC - Pinewood Builders Security Team Activity Centre
PBHQ - Pinewood Builders Headquarters
MM - Mega Miners
PBOP - Pinewood Builders Oil Platform
TMSRS - Rynver Stronghold
PBVEC - Pinewood Builders Virtual Enrichment Centre
Ranks:
PBST:
T1 - Tier 1
T2 - Tier 2
T3 - Tier 3
ET - Elite Tier
SD - Special Defence
PET:
RH - Rescue Hero
TR - Trained Respondent
DR - Dedicated Respondent
ER - Elite Respondent
9.0: Med-Kit Givers
- Mainframe Side of the Decontamination Chamber
- Hallway Leading into the Launch Silos Room
- PBRF Cargo Elevator
- Outside of PBST HQ
- Spawn Hallway
- Coolant Sector
- Cargo bay 1A
- TMS Hideout
- PET HQ
10.0: Weapon Damage
Info
Range is defined as semi-RNG:
-
When you are within 150 studs of a player, your RNG will always be within the upper 50% of the range.
-
When you are outside of 150 studs, your damage range will open up to the lower 50% as you get farther away.
Bracketed number is the damage value for a headshot.
Credit:
-
Pistol: 6-10 (8-14)
-
Rifle: 20-25 (30-40)
-
Rocket Launcher: 90 (From 5-10 studs lowers to 0)
OP:
-
Pistol: 10-15 (15-25)
-
Rifle: 35-43 (40-50)
-
SMG: 5-10 (10-12)
-
Gamma: 20 (Slash), 25 (Lunge)
PBST/TMS:
Melee/Special
-
Baby Crowbar/Cadet Baton: 3 (Slash), 5 (Swing)
-
Ranked Crowbar: 13 (Slash), 19.5 (Swing)
-
Ranked Baton: 10 (Slash), 15 (Swing)
-
Katana: 24 (Slash), 39 (Lunge)
-
Sentry: 7.5 per bullet
-
Damage Field: 35 per second
-
Healing Shield: Heals 10 per second
Ranged:
-
Pistol: 15-20 (25-35)
-
Rifle: 45-55 (50-70)
-
SMG: 8-15 (10-15)
-
Upg. Pistol: 25-35 (38-45)
-
Upg. Rifle: 59-70 (70-85)
-
Upg. SMG: 10-16 (12-16)
11.0: Core Temp Control
The temperature is updated every 8 seconds, use this to your advantage when controlling the temperature.
The most simple stable combination is the 1 fan, 0 lasers, coolant Off and RP 1.
Cooling:
Fans:
-2 Degrees each
-1 Degrees Each if powering on or off
Coolant:
-14 Degrees
-12 Degrees if pipe is broken
Heating:
Lasers:
+2 Degrees each
+1 Degrees each if powering on or off
RP:
1: +2 Degrees
2: +8 Degrees
3: +11 Degrees
4: +14 Degrees
Plasma:
+6 Degrees
12.0: Positioning Commands
Left Face: Turn 90 degrees left from where you are.
Right Face: Turn 90 degrees right from where you are.
Left Slant/Incline: Turn 45 degrees left from where you are.
Right Slant/Incline: Turn 45 degrees right from where you are.
Control Face: Look towards the host.
Centre Face: Face the podium.
About Face: Turn 180 degrees from where you are.
14.0: Vent Maps
These maps will be outdated until I can properly fix them.
Shop:
Mainframe:
Coolant:
AC:
1E:
15.0: Evaluation Info
Status:
Online: You may ping a leadership and they are likely able to do an eval.
Idle/Mobile: You may ping a leadership but they may not be able to do an eval.
DND: Do not ping a leadership for an eval as they will most likely not be able to do an eval.
Offline/Invisible: Do not ping a leadership as they will not be able to do an eval.
Do take note that some leadership will do eval’s on DND/Invisible so it can vary.
Do not reping or ping another leadership unless you get no reply within 30~ minutes or they say they are not available.
Except results back within a week, once this time passes feel free to inquire with a leadership member on the status of a eval.
Requirements:
TMS:
Trooper - 40 marks
Operative - 120 marks & 2 weeks as Trooper
Captain - 200 marks & 3 weeks as Operative
PBST:
Tier 1 -75 points
Tier 2 - 200 points & 3 weeks as T1
Tier 3 - 400 points & 4 weeks as T2
PET:
Trained Respondant - 50 points
Dedicated Respondant - 150 points & 2 weeks as TR
Elite Respondant - 300 points & 3 weeks as DR
PET Tips & Info
1.0: General Tips
1.1: Do not use fire suppression system unless something has exploded or you are unable to extinguish fires yourself, don’t waste it unless you really need it.
1.2: If you see a nuke or a train on fire heading to 1A warn everyone in PET chat possibly preventing an explosion.
1.3: Do not underestimate the risk of flaming vehicles, reroute them or knock them over ASAP to prevent the fire spreading and then proceed to clear the vehicle or extinguish the fire.
1.4: Keep the fire extinguisher in your hotbar since it can extinguish yourself whilst the fire hose cannot.
1.5: Avoid using vehicles since they can easily be lit on fire and if you do remove it once you’re done to prevent it being used as kindling.
1.6: Always have someone at the loop diverting nuke trains or cargo trains that are on fire, it will keep 1A much safer.
1.7: Use teleporter in car park to go to lobby and then back to cargo station by teleporter in the lobby quicker.
1.8: During meltdown/freezedown keep gens online and full so people can actually see and making evacuation easier.
1.9: During chaos raids try move cargo to 1A as it has a fire supressor which can easily clear fires and its only one place rather then 3 that have to be defended.
1.10: You can bypass e-brake cooldown by jumping in and out of the seat.
1.11: If the backend of a train is missing, remove it. It’s debris somewhere and will cause problems.
1.12: If TMS restrict a room, avoid it. They may kill you if you enter so deal with other event objectives if you can.
1.13: When there is a rad flood close to a meltdown or freezedown leave it as it prevents it from happening giving you time to try save the core or if temperature is below -3k avoid dealing with blackout since it will keep sabotage some of the cooling mechanisms.
1.14: If you see a derailed train or any debris ahead of you hit e-stop to prevent causing any more debris to be produced.
1.15: Check all cargo bays continuously since TMS can easily get in and start a fire when no one is watching.
1.16: For RH and TR prioritise using the normal med-kit since it heals more quickly over the PET med-kit.
1.17: Do not go over 110 speed on any train since it will most likely derail as soon as you turn round a corner.
1.18: Always check gens, VCS and car park for fire they are often overlooked, and that fire will just cause more problems.
1.19: Always keep gens full, it makes everyone’s life easier when there is a blackout.
1.20: Keep both medkits in your hotbar since it can heal yourself whilst the PET medkit cannot.
1.21: You can use the console in PET HQ to activate the fire suppression system, for 1a and the main transit area. Use this when TMS has control over 1A before rushing.
1.22: If a train is on fire, driven by a enemy (KoS, Anti or TMS) or about to explode you may fly into the window with a jetpack to quickly derail it.
2.0: Eval Tips
Trained Respondant
Phase 1: At the start speed up to 70 then drop to 40 and slow back down to 40 to switch the controls at the loop, once you passed loop speed up to 100 and after gen refill then you can slow down to 40 to switch the junction controls and after that you can speed up to 100.
Phase 2: Loop around the core getting the lasers first, then go to rp. Start with the left of the three lasers close together then go around to the right (Middle of the three then the right one and go around the core).
Phase 3: Loop around and avoid lighting yourself on fire, only use the coil if there is a fire further away from you. If you get lit on fire quickly tap with the fire extinguisher to extinguish yourself and carry on.
Phase 4: Read up on the handbook before starting and give extra detail as much as possible.
Dedicated Respondant
Phase 1: Go left and circle around to the core station tracks and use your coil to jump up and circle round to the controls, first click the right button and then the left one, spam the buttons to minimise the time taken.
Phase 2: Quickly switch between shovel and coil whilst going around, if a piece of cargo is glitched and doesn’t remove carry on and tell your evaluator when you finish.
Phase 3: Same as TR Phase 3 but as soon as you extinguish the fire on a pile of cargo clear it with the shovel to remove the debris.
Phase 4: Focus on clicking the fill buttons until they reach around 71% on the board and then keep filling them up and letting them drain back to 71% to keep in the success range personally I reccommend 3rd person and do not use the speed coil.
Elite Respondant
Phase 1: Same as DR Phase 3 but make more use of the coil to quickly get around.
Phase 2: Give a good amount of detail, and refresh on the handbook and hosting guidelines channel before the eval.
3.0: Handbook FAQ
3.1: You are allowed to break the coolant pipe when it’s below -2k and fix it when it’s above -2k to make it easier to control the core’s temperature.
3.2: During a Raid or PBST Support help heal PBST in key points (Core, AC, Fans & Coolant) to keep them alive longer to protect the core. Secondary objectives are to respond to emergencies or if given permission to you may follow normal patrol objectives.
3.3: During a gas leak turn on all fans to speed up the event but as soon as it ends revert the fans to the state prior to the event then leave them alone unless you can touch the core controls.
3.4: Only the main sub-group ranktag counts as on-duty PET.
3.5: PET is only allowed to touch core control at -+3k and cool/heat it to -+2k. During raids this is changed to you can touch it at -+2k and cool/heat it to -+1k and during Operation MEGA and the Community Patrol you can touch the controls at any time.
3.6: TMS is auto KoS at -+3k, at -+2k during raids or if a ER+ authorises a KoS on them. During a YSR they are automatically off KoS.
4.0: Disaster Responses
Meltdown - Attempt to successfully fill all 3 rods for the best chance to revert a meltdown. If it isn’t possible, evacuate visitors via the launch silos or the PBRF elevators.
Freezedown - Evacuate visitors via the launch silos or the PBRF elevators.
Gas Leak - Switch all 5 fans on in order for the gas to be blown out in a quicker manner, and heal anyone injured!
Earthquake - Attempt to halt all trains in order to prevent further damage.
Plasma - Evacuate as many people out of the core as possible, and heal anyone injured!
Blackout - Switch on the emergency gens as soon as possible, whilst continuing to keep it refilled.
Radiation Flood - Drain the flood by opening all 5 valves at the same time then drain the containment pit.
Magma - Evacuate everyone to higher grounds or the lobby.
Aliens - Not a dangerous event.
Coolant Backflow - Evacuate coolant pit and heal anyone injured.
Missiles - Make sure the satellite connection is kept on, heal anyone injured and clean the debris in PET HQ, Fans, RP, Ocean, E Coolant, and behind Main Transit!
5.0: Light Colours
Red: +3k, Plasma, Magma or Radiation Leak
Yellow: Earthquake
Green: Neurotoxins
Blue: -3k, Coolant Backflow
PBST Tips & Info
1.0: General Tips
1.1: When there is a rad flood close to a meltdown or freezedown leave it as it prevents it from happening giving you time to try save the core or if temperature is below -3k avoid dealing with blackout since it will keep sabotage some of the cooling mechanisms.
1.2: If TMS have coolant use the cargo train to refill the tanks since then you only need the pumps on and not the production.
1.3: The ideal temperature to stable is -333 as it takes 22.21 mins either way to melt or freeze minimum.
1.4: If you see PET members holding out med kits, use them. Especially when it’s a ER+ since it heals a significant amount of health.
2.0: Eval Tips
Tier 1
Phase 1: Practise at PBSTAC by asking a SD or leadership to open the arena for practise.
Phase 2: Stay as far away from the juggernaut as possible and keep jumping.
Phase 3: Read up on the handbook before starting and give extra detail as much as possible.
Tier 2
Phase 1: Kill the bots as they spawn and save health for the last bot, if low on health circle around the edges until you heal up. For the sword bot, circle around it and shake your camera to maximise damage. Keep jumping to dodge the bullets and stand further away from the bots. Switch back and forth between the rifle and pistol to maximise damage.
Phase 2: Read up on the handbook before starting and give extra detail as much as possible.
Tier 3
Phase 1: Use up the rifle’s ammo first and then switch to the SMG and repeat if needed.
Phase 2: Same as T2 Phase 1.
Phase 3: Stand at either end of the shooting range and use 1st person aim without shift-lock and remenber you can stand on the ledge to shoot targets stuck besides it.
Phase 4: Loop around the core getting the lasers first, then go to RP. Start with the left of the three lasers close together then go around to the right (Middle of the three then the right one and go around the core).
Phase 5: Read up on the handbook before starting and give extra detail as much as possible.
3.0: Handbook FAQ
3.1: TMS is always on KoS unless there is a YSR declared by a Captain+ or a ET+ lifts the KoS.
3.2: You are counted as on-duty even if you do not have the uniform on but have the ranktag and are destroying the core.
3.3: Tasers must be treated as a deadly weapon.
TMS Tips & Info
1.0: General Tips
1.1: Any weapon can light nukes, follow tip 3.7 in the Main Tips Section on which weapon is best to use.
1.2: If you find that the fire suppresion button is green in 1A and there is no fire, use it before setting anything on fire.
1.3: If you see a PET with their medkit held out for PBST during a fight try steal it and get a free heal.
1.4: Aurora Borealis
Use 1C/D, generator area, parking lot (Can risk being nuked), VCS/PBRF cargo elevator.
Best with 2-3 people but can be done solo.
Spawn 4~ vehicles then jump in and out of every driver seat to prevent despawning and repeat.
If you are the last person to sit in a vehicle seat, do not die, all the vehicles will despawn.
Use the firesuit when lighting to prevent yourself being lit alight.
Any trucks lit early must be extinguished to prevent explosions that ruin your whole plan.
Once its lit get out, the explosions may kill you/launch you out the map which will ruin the whole setup.
2.0: Eval Tips
Trooper
Phase 1: Have shift lock enabled (In settings tab). Jump onto the bottom platform then go into 3rd person and go to the side of the tall tower, after that jump up and off to the side and then once you are close to the level above you, go left and you will land on the platform above you.
Phase 2: Practise at PBSTAC by asking a SD or leadership to open the arena for practise.
Phase 3: Stay as far away from the juggernaut as possible and keep jumping.
Phase 4: Read up on the handbook before starting and give extra detail as much as possible.
Operative
Phase 1: Same as Trooper Phase 1.
Phase 2: Stand at either end of the shooting range and use 1st person aim without shift-lock and remenber you can stand on the ledge to shoot targets stuck besides it.
Phase 3: Kill the bots as they spawn and save health for the last bot, if low on health circle around the edges until you heal up. For the sword bot, circle around it and shake your camera to maximise damage. Keep jumping to dodge the bullets and stand further away from the bots. Switch back and forth between the rifle and pistol to maximise damage.
Captain
Phase 1: Use up the rifle’s ammo first and then switch to the SMG and repeat if needed.
Phase 2: Choose the weapon you have previously with the bots performed better at and practise with others.
Phase 3: Refresh on the handbook before the eval and give as much detail as possible and learn the core combinations.
3.0: Handbook FAQ
3.1: PET is not on KoS unless the core temp is -+3k or -+2k during raids or when a KoS on PET is given by a Captain+.
3.2: You are counted as on-duty even if you do not have the uniform on but have the ranktag and are destroying the core.
3.3: Nerve gas must be treated as a deadly weapon.
3.4: The silos are auto restricted to TMS only during a NSR.
3.5: PBST is on auto KoS unless there is a YSR declared or they are removed from from KoS by a Captain+.
4.0: On Duty TMS Rules
For any mention of the HAZMAT the same applies to the core suit or fire suit.
- TMS Ranktag + TMS Uniform = On-Duty
- TMS Ranktag + HAZMAT = On-Duty
- TMS Ranktag + No Uniform or HAZMAT + Causing Melt/Freeze/Chaos = Off-Duty but PET/PBST will treat them as a TMS member
- No TMS ranktag + TMS Uniform = Off-Duty
- No TMS ranktag + HAZMAT = Off-Duty
- TMS Ranktag + No TMS Uniform or HAZMAT + Not causing Melt/Freeze/Chaos = Off-Duty
5.0: Survivor Run Requests
If there is already any type of survivor run in the server, then you cannot do a different one as you can’t overlap NSR’s and YSR’s.
Make sure that you have actually gotten the objective that you want (Meltdown/Freezedown). Don’t request any if you are miles away from getting the objective.
Do not request from Captains+ that are offline or on DND your chances of getting one authorised is slim and is pretty much a useless ping. Try pinging one that has the online status, or if there is none try idle. Even if the person you are asking is online, a fast response or any response at all is not
Credits
General
1.1-1.4: Various Sources
1.5: xArismh & goodmanj24
1.6-1.11: Various Sources
1.12: 4yko
2.1: spottymaxy
2.2: officialpm
2.3: xArismh
2.4: awsomeman255
2.5: Mygemdiamond
2.6: Mygemdiamond
2.7: Hazbo231004
2.8: xAriSmh
2.9: xAriSmh
2.10: epic_GaMeREEE2
2.11: Cofnij
2.12: clickstar_2
2.13: Atmois7
2.14: xAriSmh
3.1: Mygemdiamond
3.2: 1X1x1sx1x
3.3: Voided_20 & LOLKEK_Lel
3.4: Coasterteam
3.5: Atmois7
3.6: BuildarooRBLX
3.7: Atmois7
3.8: Kamil29870, Zlatkous & Atmois7
4.1: Atmois7
4.2: Atmois7
4.3: ocelot81
4.4: Atmois7
4.5: Atmois7
4.6: Coasterteam
4.7: Atmois7
4.8: Zlatkous
4.9: xAriSmh
4.10: xAriSmh
4.11: xAriSmh
4.12: Atrelxe
4.13: xAriSmh
4.14: ChelseaAcacia
4.15: Matergameing110
4.16: xAriSmh
4.17: Mygemdiamond
4.18: Mygemdiamond
4.19: xAriSmh
4.20: Raymo_Plays
4.21: Atmois7
4.22: sadiethepuppylover
4.23: Claym1x
4.24: Public Information
4.25: Atmois7
4.26: OriginalA64 & Atmois7
4.27: Coasterteam
5.1: Kronos
5.2: Atmois7
5.3: PET Handbook & Axembix
5.4: Snowfrosm & Axembix
6.0: Zlatkous & Atmois7
7.0: Atmois7, Bellixyn, MartinHoudek & Forgotten_Debt
8.0: Voided_20 & Atmois7
9.0: Zlatkous & Atmois7
10.0: Coasterteam
11.0: Kronos, Hurrah123456 and Atmois7
12.0: Officialpm
13.0: Atmois7 & Jovan6886
14.0: Atmois7
15.0: Mygemdiamond & Atmois7 & Axembix
PET
1.1: Mygemdiamond
1.2: Mygemdiamond
1.3: Mygemdiamond
1.4: DavidDaEpicBoi
1.5: Imnotapotatoareyou
1.6: xAriSmh
1.7: Nohnylle12
1.8: Atrelxe
1.9: xAriSmh
1.10: InfilitaionsRBLX
1.11: Voided_20
1.12: Mygemdiamond
1.13: Atmois7
1.14: Mygemdiamond
1.15: Noobie
1.16: Mygemdiamond
1.17: Atmois7
1.18: Atmois7
1.19: Noobie
1.20: seaneleven11
1.21: Zlatkous
1.22: Atmois & Webm07
2.0: Atmois7 & Hurrah123456
3.1-3.6: Various Sources
4.0: PET Handbook, thedozer09 & Atmois7
5.0: bogger87
PBST
1.1: Atmois7
1.2: xAriSmh
1.3: Coasterteam
1.4: Mygemdiamond
2.0: Axembix & Atmois7
3.1-3.3: Various Sources
TMS
1.1: Atmois7
1.2: Mygemdiamond
1.3: Atmois7
1.4: Aurorasdemise
1.5: CPA0908 & Atmois7
2.0: Axembix & Atmois7
3.1-3.5: Various Sources
4.0: OriginalA64
5.0: Seaneleven11