As a Roblox developer, it is currently too hard to blacklist parts in the popper camera without using a hack to bind before and after the camera update. This makes it very hard to blacklist items the user is interacting with.
Right now I have a hack implemented to avoid forking the popper camera. This uses some really bad code and can be seen here:
Fixing this would result in much more performance friendly code, or allow me to not for the camera script.
Good camera controls are critical to good gamplay on Roblox. Having a solution to this would be really good.