Ability to create "tiled" or repeated meshes

As a Roblox developer, inorder to create large “tiled” type areas with meshes, you have to create multiple parts and move it, this results in more parts and more ram usage, therefore I ask that a method to repeat meshes (and the mesh texture), similar to how you can use textures to repeat images.

If Roblox is able to address this issue, it would improve my development experience because it would allow for less parts to be used, especially for large open-world maps such as city recreations, where if you wish to create a bush you have to make a bush mesh and then constantly duplicate and move that mesh, rather than just resize a mesh and have it repeat.

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