Can you add lag simulation in roblox studio? like that i can chose the fps i have at max or how often freezes happen, quite useful for testing of frame-to-frame physics stuff like movement or cars. (like to simulate worst case phone experience)
For now we can do it with the script, tho it would be nice if it was embedded in studio.
maybe we could even expand upon this and add like a step rate globally for everything, possibly allowing a way to slow down or speed up time more efficiently?
this could possibly be done by throttling or even capping RunService events (example; prerender, renderstepped, heartbeat, etc)
bump though, really good idea nonetheless. would be very useful