Ability to decrease fps below 60 fps to simulate lag without scripts

Can you add lag simulation in roblox studio? like that i can chose the fps i have at max or how often freezes happen, quite useful for testing of frame-to-frame physics stuff like movement or cars. (like to simulate worst case phone experience)

For now we can do it with the script, tho it would be nice if it was embedded in studio.

15 Likes

I second this, I’ve had to use external applications to do this when it should be built in.

2 Likes

I third this, because its just convenient and easy for making either well designed gameplay, or torture rituals
for real tho this should be a thing

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bump this is an interesting question

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maybe we could even expand upon this and add like a step rate globally for everything, possibly allowing a way to slow down or speed up time more efficiently?

this could possibly be done by throttling or even capping RunService events (example; prerender, renderstepped, heartbeat, etc)

bump though, really good idea nonetheless. would be very useful

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Would be better if we could control runservices delta time output percent for all functions including internal ones like for the physics

2 Likes