So I have this game where I only allow certain people/members of groups to join and test the game, and if you’re not a part of that list you get kicked. Well, that obviously leads to tons of thumbs downs. I was just wondering if you could add a limit to how long you have to play a game before you can actually rate it (just a few minutes would work).
If your game is invite only then why do ratings matter?
Or make better block options for games, as personal servers are a pain if you have to manually add everyone.
Upon release at a further date your ratings have a strong negative bias and people shy away from playing it because of that.
Upon release at a further date your ratings have a strong negative bias and people shy away from playing it because of that.[/quote]
Certainly you could upload it to a different game for release.
I’m concerned that this is a suggestion for weird behavior for the rating system rather than a suggestion that we just be able to have custom whitelists. That seems like a pretty reasonable feature and I would prefer that solution if anything were to be done about this problem.
This can be quite painful if you’ve got badges/gamepasses/products/datastore stuff invested into that place.