As a Roblox developer, it is currently too hard to save a place created using the AssetService:CreatePlaceAsync API without publishing.
In my game I plan to allow players to create places where they can build a level and then publish it. If a player goes back to edit something it then and saves while in the middle of building something it affects the live version.
A way to save the place similar to the new feature in studio without publishing it and then a way to teleport back into saved but unpublished version would fix this issue.