So im making a game about speedruning and parkour, and I was thinking in a bunch of ideas and interesting mechanics for the game, and I though adding like an acceleration system, so the more the player moves, the faster it goes.
I tried to use Humanoid.Walkspeed
in a loop while the player was moving but it was a little bit bugged and I didnt get the “acceleration” feeling. Also tried some BodyForces but they didnt made much effect (even though I made the character Massless). Im sure that the bodyforces would work but I dont know how to make them work.
If you ask me for the old code of the WalkSpeed, I dont have because I deleted it without saving , but I could make a similar copy if you need extra info.