I need to access the Lua chat system from the client so I can run functions like GetSpeaker(). Is this possible to do only with the client?
You can fork the client scripts that is responsible for the chat system. It’s fairly easy:
- Run a “Play Solo” on Studio
- Access Explorer and, I assume, open up the player scripts somewhere.
- Copy and then paste the script. You can replace the generation of the script through
StarterPlayerScripts.
I updated my question. Hopefully it makes more sense as to what I’m asking.
Pretty sure you can do it on server, since it is server-sided.