Accessing Lua chat system from client?

I need to access the Lua chat system from the client so I can run functions like GetSpeaker(). Is this possible to do only with the client?

You can fork the client scripts that is responsible for the chat system. It’s fairly easy:

  1. Run a “Play Solo” on Studio
  2. Access Explorer and, I assume, open up the player scripts somewhere.
  3. Copy and then paste the script. You can replace the generation of the script throughStarterPlayerScripts.

I updated my question. Hopefully it makes more sense as to what I’m asking.

Pretty sure you can do it on server, since it is server-sided.