I’m making a menu to equip, buy, and preview emotes for my game, but something is off.
The accessories are in the wrong positions.
I have no idea what’s going on and none of the other devforum posts I have read have helped.
The game is R6 only.
Script (local):
-- Manage emote inventory and shop
local emotes = game.ReplicatedStorage.EmoteMod:GetChildren()
local emoteMod = require(game.ReplicatedStorage.EmoteMod)
local frame = script.Parent
local ownedMenu = frame.Owned
local listOfOwned = ownedMenu.List
local ownedPreview = ownedMenu.Preview
local player = game.Players.LocalPlayer
local ownedRig = game.ReplicatedStorage.EmoteRig:Clone()
ownedRig.Parent = ownedPreview
ownedRig.Humanoid:ApplyDescription(
game.Players:GetHumanoidDescriptionFromUserId(player.UserId))
ownedRig:PivotTo(CFrame.new(0,365.5,0))