Accessories not Fitting on character (Offset)

I am trying to make a leaderboard system, when you are in the top 3, your character displays on pedestals. but when the character is R6, their torso related accessories become offsetted above them.

image

I used the same function to load the character as Load Character Lite.
The reason why I used this and not HumanoidDescription related stuff, because features like the HeadMesh would not Display.

function LoadCharacter(username, parent, isR15) --// @AlreadyPro
	local userId = Players:GetUserIdFromNameAsync(username)
	username = Players:GetNameFromUserIdAsync(userId) -- update capitalization
	local characterData = Players:GetCharacterAppearanceAsync(userId)

	local characterModel = isR15 == nil and (script[characterData.IsR15.Value and "R15" or "R6"]:Clone()) or script[isR15 and "R15" or "R6"]:Clone()
	local characterHead = characterModel.Head
	local characterHumanoid = characterModel.Humanoid
	isR15 = characterModel.Name == "R15" -- populate the variable if isR15 was not supplied

	for _,obj in next, characterData:GetChildren() do
		if obj:IsA("Accessory") then
			characterHumanoid:AddAccessory(obj)
		end
	end

	for _,obj in next, characterData:GetChildren() do
		if obj:IsA("ValueBase") and isR15 then
			obj.Parent = characterHumanoid
		end
	end

	for _,obj in next, characterData:GetChildren() do
		if isR15 then
			if obj.Name == "R15ArtistIntent" then
				for _,bodyPart in next, obj:GetChildren() do
					characterHumanoid:ReplaceBodyPartR15(Enum.BodyPartR15[bodyPart.Name], bodyPart)
				end
			end
		else
			if obj.Name == "R6" then
				obj:GetChildren()[1].Parent = characterModel
			end
		end
	end

	local bodyColors = characterData:FindFirstChild("Body Colors")
	if bodyColors then
		bodyColors.Parent = characterModel
	end

	local shirt = characterData:FindFirstChild("Shirt")
	if shirt then
		shirt.Parent = characterModel
	end

	local tshirt = characterData:FindFirstChild("Shirt Graphic")
	if tshirt then
		tshirt.Parent = characterModel
	end

	local pants = characterData:FindFirstChild("Pants")
	if pants then
		pants.Parent = characterModel
	end

	local head = characterData:FindFirstChild("Mesh")
	if head then
		characterHead.Mesh:Destroy()
		head.Parent = characterHead
	end

	local face = characterData:FindFirstChild("face")
	if face then
		characterHead.face:Destroy()
		face.Parent = characterHead
	end

	characterModel.Name = username
	characterModel.Parent = parent

	characterData:Destroy()

	return characterModel
end
1 Like

Same thing happens with this code

function LoadCharacter(username, parent, isR15)
	local userId = Players:GetUserIdFromNameAsync(username)
	username = Players:GetNameFromUserIdAsync(userId) -- update capitalization
	local characterData = Players:GetCharacterAppearanceAsync(userId)

	local characterModel = isR15 == nil and (script[characterData.IsR15.Value and "R15" or "R6"]:Clone()) or script[isR15 and "R15" or "R6"]:Clone()
	local characterHead = characterModel.Head
	local characterHumanoid = characterModel.Humanoid
	isR15 = characterModel.Name == "R15" -- populate the variable if isR15 was not supplied

	
	characterModel.Parent = parent
	local Desc = Players:GetHumanoidDescriptionFromUserId(userId) --// Gets HumanoidDescription
	
	if Desc then
		characterHumanoid:ApplyDescription(Desc) --// Applies it
	end
	

	local head = characterData:FindFirstChild("Mesh")
	if head then
		characterHead.Mesh:Destroy()
		head.Parent = characterHead
	end

	local face = characterData:FindFirstChild("face")
	if face then
		characterHead.face:Destroy()
		face.Parent = characterHead
	end

	characterModel.Name = username

	characterData:Destroy()

	return characterModel
end
1 Like

Hey… Bumping this after a year because this seems to consistently happen with me too

image

Code I used:

dummy.Humanoid:ApplyDescription(players:GetHumanoidDescriptionFromUserId(player.UserId))

The dummies were directly created from the rig builder plugin and I haven’t moved any of the attachments.

1 Like

Yeah, even after a year this still happens. Worst case scenario is that the entire head would offset…