Accessory is not positioning properly

Hello! So I’m working on an accessory for my game, but the positions and rotations I want for it are not setting properly when I add to a character. Here is how its supposed to look:

And here’s how it looks on a dummy:


This is my first time trying accessories, so educate me! Thank you.

Have you tried changing the pivot of the handle?
If no, try changing rotation of the pivot. By X axis.

You need to add an attachment to the Handle part and rename it to match the name of one of the attachments in the character’s body part. This way, when you put the accessory into the character, it will automatically position itself to that body part’s attachment. If you want to move or rotate the accessory, you can adjust the CFrame properties of the Handle attachment accordingly.

You also need to weld all decorative parts to the Handle part if you want them to stay attached to the accessory.

Here is a place to provide an exemple: Accessory.rbxl (64.6 KB)

I tried this and it sort of worked. for some reason the handle is rotated to its side and the ball is stretched incredibly far. Any idea how to fix this?

The handle is always oriented so that its front face is facing forward relative to the character. Therefore, if others parts were placed and welded while the handle was not in the correct orientation, this issue happen.

  1. Make sure the Handle (and others parts) have their can collide and anchored properties set to false.
  2. Put the accessory in the workspace, and remove everything inside the Handle part (put parts somewhere else and delete TouchIntereset, AccessoryWeld, OriginalSize if exist), just keep the attachment.
  3. Put the accessory into the character, and now you can add the other parts into it, place them however you want and weld them to the Handle.
  4. Put the accessory to the workspace and put it back to the character to see if it work (it should)

The rotation is still getting put on its side when added and the ball is scaling again.

I’ve tried redoing the steps about 5 times now.

EDIT: I figured out why it wasn’t rotating properly. I was using the base part as the handle, not an invisible part. It looks good on dummy now, however, the ball is still stretched. How do i fix this?

EDIT #2: I have figured it out (kinda). I went into the accessory place you provided me and copied the ball from there which for some reason worked. It works perfectly now. Thanks!

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