Accessory Size is different after it's been Published

  1. What i want to achieve: Resize accessory without resizing it’s mesh

  2. The Issue: Handle.Size & Handle.OriginalSize.Value are always equal to Handle.MeshSize despite being changed.

  1. I have found no solution to this unfortunately

both OriginalSize and Size are set on a server sided script and are always equal to eachother.
the accessory is published using the new AvatarCreationService:PromptCreateAvatarAssetAsync(...) function

i should mention that i’m new to roblox studio, any help is much appreciated!

isnt it because of the rigs size or smth?

or like boundaries?

because that model is huge…

it doesn’t go past the required boundaries for Classic types https://create.roblox.com/docs/en-us/art/accessories/specifications#classic
when i go past this boundary roblox just gives me an error, i should also specify that when it doesn’t error out, the size is correct in the thumbnail that displays how the accessory will look like
this also happened on a hat accessory that was small

nevermind i figured out an alternative solution to this

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