AceOfSpadez Experimental Update 2.6.9

This update has been made by @Inteque and can be taken as an experimental update before official 3.0 update.

GENERAL CHANGES


Character

  • Character movement speed increased from 30 to 39 (4.6 blocks per sec to 6 blocks per sec)
  • Character sprinting speed increased from 64 to 78 (9.8 blocks per sec to 12 blocks per sec)
  • Character crouching movement speed increased from 12 to 19.5 (1.8 blocks per sec to 3 blocks per sec)
  • Crouching mid-air is no longer possible
  • Health regen now starts at 8 seconds after getting damaged instead of 10 seconds after getting damaged

Building

  • Removed the 0.1s delay on the server
  • Added 0.15s delay between placing blocks on the client
  • Holding down left click to build is now possible
  • Block place range increased (5 blocks > 6 blocks)

Maps

  • Anticbridge reworked
  • Bridgefield reworked
  • Wideway changed a bit

GUI

  • Made red borders when low on health a bit smaller
  • GUI size now scales based on resolution
  • “Low Health” effect now triggers at 35 HP instead of 30 HP
  • Added red flashing border to the health bar when on low HP
  • Added damage indicator
  • Added “smooth” transition between respawning
  • Added post-death screen
  • Reworked in-game GUI for displaying points, objectives, etc.
  • Control point GUIs are now always visible regardless of if the control point itself has been rendered already or not
  • Added tag for rank 44
  • Leaderboard now shows player rank number
  • Made fading in and out smoother & decreased the time it takes for both of them to complete
  • Added inspection mode (press ‘i’ on your keyboard) for everyone so you can see who built something; makes reporting inappropriate constructions easier

Performance

  • Blocks don’t store unnecessary data anymore
  • Blocks now use attributes instead of value objects to store health and player data (less memory usage, faster to create, faster to delete, faster to access)

Guns

  • Weapon no longer kicks up while aiming down sights to ensure accuracy
  • Scope-in animation has been added to all weapons
  • Recoil system changed
  • Recoil has been reduced on every weapon
  • Horizontal recoil re-added
  • Spread has been reduced on all Trooper and Commando weapons
  • Marksman weapons have 0 spread when no-scoping again (guys don’t abuse this or i will revert it grrrr!!!)
  • Guns now use tick for firing instead of wait() to reduce the advantage higher FPS gives (i can’t entirely eliminate the issue of FPS affecting fire rate, sorry)
  • Removed bloom, spread is now static

Rewards

Since I got complaints that progress was too slow for people who are not very great at FPS games, I have made the following change:

  • Added rank-up reward (200 cash multiplied by rank)

Timers

  • 5CP duration increased (10 minutes > 15 minutes)
  • A/D duration increased (10 minutes > 15 minutes)
  • A/D preparation time increased (1:30 minutes > 2 minutes)
  • CTF duration increased (10 minutes > 15 minutes)
  • KOTH duration increased (7:30 minutes > 10 minutes)

BUG FIXES


  • Fixed right click range when building
  • Tomahawk can no longer collide with players causing flinging
  • Tomahawk and darts now correctly stick to an enemy
  • Dynamite can no longer collide with players causing flinging
  • Console no longer spams error messages related to projectiles
  • Random yellow/red/purple part no longer appears when aiming down sights
  • Telescopic Sight should be re-added (idk why it disappeared suddenly lol)
  • Changed Humanoid:LoadAnimation() to Animator:LoadAnimation() which may fix some bugs related to animations and spawning

BALANCE


MARKSMAN

Kolibri

  • Spread decreased (1 > 0.5)
  • Vertical recoil decreased (0.3 > 0.1)
  • Horizontal recoil increased (0 > 0.1)
  • Added scope time (0.1s)

Colt Navy

  • Spread decreased (1 > 0.15)
  • Fire rate increased (60 RPM > 80 RPM)
  • Vertical recoil decreased (3 > 1)
  • Horizontal recoil increased (0 > 1)
  • Added scope time (0.3s)

SKS

  • Spread decreased (0.5 > 0)
  • Fire rate decreased (240 RPM > 150 RPM)
  • Vertical recoil decreased (1.8 > 0.8)
  • Horizontal recoil increased (0 > 0.8)
  • Headshot damage increased (34 > 50)
  • Ammo decreased (12 > 10)
  • Added scope time (0.3s)

Rifle

  • Spread decreased (1 > 0)
  • Fire rate increased (48 RPM > 75 RPM)
  • Vertical recoil decreased (3 > 1)
  • Horizontal recoil increased (0 > 1)
  • Added scope time (0.4s)

M14

  • Spread decreased (1 > 0)
  • Fire rate increased (85 RPM > 120 RPM)
  • Vertical recoil decreased (3 > 0.75)
  • Horizontal recoil increased (0 > 0.75)
  • Added scope time (0.3s)

Liberator

  • Horizontal recoil increased (0 > 5)
  • Added scope time (0.2s)

Henry

  • Spread decreased (1 > 0)
  • Fire rate increased (41 RPM > 60 RPM)
  • Vertical recoil decreased (3 > 0.95)
  • Horizontal recoil increased (0 > 0.95)
  • Damage increased (40 > 50)
  • Added scope time (0.4s)

Model 29

  • Spread decreased (1 > 0.2)
  • Fire rate increased (70 RPM > 100 RPM)
  • Vertical recoil decreased (3 > 0.75)
  • Horizontal recoil increased (0 > 0.75)
  • Added scope time (0.3s)

Tankgewehr

  • Spread decreased (1 > 0)
  • Vertical recoil decreased (20 > 5)
  • Horizontal recoil increased (0 > 5)
  • Added scope time (0.5s)

Mosin Nagant

  • Spread decreased (0.5 > 0)
  • Fire rate increased (41 RPM > 60 RPM)
  • Vertical recoil decreased (3 > 0.7)
  • Horizontal recoil increased (0 > 0.7)
  • Damage increased (65 > 85)
  • Added scope time (0.4s)

C96 Carbine

  • Spread decreased (1 > 0)
  • Fire rate increased (100 RPM > 150 RPM)
  • Vertical recoil decreased (3 > 0.8)
  • Horizontal recoil increased (0 > 0.8)
  • Added scope time (0.3s)

wz.38

  • Spread decreased (1 > 0)
  • Fire rate increased (66 RPM > 80 RPM)
  • Vertical recoil decreased (3 > 0.6)
  • Horizontal recoil increased (0 > 0.6)
  • Added scope time (0.3s)

Dragunov

  • Spread decreased (1 > 0)
  • Fire rate increased (38 RPM > 60 RPM)
  • Vertical recoil decreased (3 > 1)
  • Horizontal recoil increased (0 > 1)
  • Added scope time (0.4s)

Golden Gun

  • Horizontal recoil increased (0 > 5)
  • Added scope time (0.2s)

TROOPER

Chauchat (@lumiMiNK :rage:)

  • Spread decreased (0.6 - 2 > 0.6)
  • Vertical recoil decreased (2 > 0.5)
  • Horizontal recoil increased (0 > 0.5)
  • Damage decreased (38 > 25)
  • Headshot damage decreased (42 > 34)
  • Added scope time (0.2s)

Sten

  • Spread decreased (0.6 - 2 > 0.6)
  • Vertical recoil decreased (1 > 0.25)
  • Horizontal recoil increased (0 > 0.25)
  • Damage decreased (25 > 20)
  • Headshot damage decreased (34 > 25)
  • Added scope time (0.2s)

Type 99

  • Spread decreased (0.8 - 2 > 0.75)
  • Vertical recoil decreased (1.6 > 0.4)
  • Horizontal recoil increased (0 > 0.4)
  • Damage decreased (25 > 20)
  • Headshot damage decreased (40 > 25)
  • Added scope time (0.2s)

Mors

  • Spread decreased (0.6 - 1.5 > 0.2)
  • Vertical recoil decreased (0.75 > 0.1)
  • Horizontal recoil increased (0 > 0.1)
  • Damage decreased (25 > 18)
  • Headshot damage decreased (34 > 25)
  • Added scope time (0.2s)

STG44

  • Spread decreased (0.6 - 2 > 0.6)
  • Vertical recoil decreased (1.3 > 0.35)
  • Horizontal recoil increased (0 > 0.35)
  • Damage decreased (25 > 20)
  • Added scope time (0.2s)

SMG

  • Spread decreased (0.75 - 2 > 0.65)
  • Vertical recoil decreased (1 > 0.25)
  • Horizontal recoil increased (0 > 0.25)
  • Damage decreased (25 > 20)
  • Headshot damage decreased (34 > 25)
  • Added scope time (0.2s)

Thompson

  • Spread decreased (0.6 - 2 > 0.55)
  • Vertical recoil decreased (1.1 > 0.3)
  • Horizontal recoil increased (0 > 0.3)
  • Damage decreased (25 > 20)
  • Headshot damage decreased (34 > 25)
  • Added scope time (0.2s)

MP18

  • Spread decreased (0.6 - 2 > 1)
  • Vertical recoil decreased (1.1 > 0.3)
  • Horizontal recoil increased (0 > 0.3)
  • Added scope time (0.2s)

MP5 - Laser Inc.

  • Spread decreased (0.6 - 2 > 0.75)
  • Vertical recoil decreased (1 > 0.25)
  • Horizontal recoil increased (0 > 0.25)
  • Damage decreased (25 > 20)
  • Headshot damage decreased (34 > 25)
  • Added scope time (0.2s)

Federov Avtomat

  • Spread decreased (0.6 - 2 > 0.8)
  • Vertical recoil decreased (1.5 > 0.4)
  • Horizontal recoil increased (0 > 0.4)
  • Damage decreased (34 > 25)
  • Headshot damage decreased (42 > 34)
  • Added scope time (0.2s)

AK-47

  • Spread changed (0.8 - 2.4 > 1)
  • Vertical recoil decreased (2 > 0.5)
  • Horizontal recoil increased (0 > 0.5)
  • Damage decreased (34 > 30)
  • Headshot damage decreased (50 > 42)
  • Ammo increased (30/120 > 30/210)
  • Added scope time (0.2s)

PPSH-41

M16A3

  • Spread decreased (0.6 - 2.4 > 0.6)
  • Vertical recoil decreased (1.4 > 0.35)
  • Horizontal recoil increased (0 > 0.35)
  • Damage decreased (25 > 20)
  • Headshot damage decreased (34 > 25)
  • Added scope time (0.2s)

M60

  • Spread changed (0.6 - 2.4 > 0.8)
  • Vertical recoil decreased (1.4 > 0.45)
  • Horizontal recoil increased (0 > 0.45)
  • Damage decreased (25 > 20)
  • Headshot damage decreased (34 > 25)
  • Added scope time (0.2s)

BAR

  • Spread changed (0.6 - 2 > 0.65)
  • Vertical recoil decreased (1.4 > 0.5)
  • Horizontal recoil increased (0 > 0.5)
  • Damage decreased (34 > 25)
  • Headshot damage decreased (42 > 34)
  • Added scope time (0.2s)

COMMANDO

Screaming Eagle

  • Spread decreased (4 > 3)
  • Vertical recoil decreased (3 > 1)
  • Horizontal recoil increased (0 > 1)
  • Added scope time (0.2s)

Auto-5

  • Spread decreased (6 > 5)
  • Vertical recoil decreased (4 > 1.25)
  • Horizontal recoil increased (0 > 1.25)
  • Added scope time (0.2s)

Shotgun

  • Spread decreased (4.5 > 3.5)
  • Vertical recoil decreased (3 > 1)
  • Horizontal recoil increased (0 > 1)
  • Damage increased (23 > 25)
  • Added scope time (0.2s)

Mossberg

  • Spread decreased (5 > 4)
  • Vertical recoil decreased (3.5 > 1.15)
  • Horizontal recoil increased (0 > 1.15)
  • Added scope time (0.2s)

M1897

  • Vertical recoil decreased (2 > 0.8)
  • Horizontal recoil increased (0 > 0.8)
  • Added scope time (0.2s)

DB

  • Spread decreased (3 > 2)
  • Vertical recoil decreased (2.5 > 1.7)
  • Horizontal recoil increased (0 > 1.7)
  • Headshot damage decreased (25 > 24)
  • Added scope time (0.2s)

Sawed-Off

  • Spread decreased (6.5 > 5)
  • Vertical recoil decreased (4 > 2)
  • Horizontal recoil increased (0 > 2)
  • Added scope time (0.2s)

Winchester

  • Spread decreased (5.5 > 4.5)
  • Vertical recoil decreased (3.9 > 1.3)
  • Horizontal recoil increased (0 > 1.3)
  • Added scope time (0.2s)

Sjgjjroen irnetira or something

  • Spread decreased (5.5 > 4.5)
  • Vertical recoil decreased (3.4 > 1.9)
  • Horizontal recoil increased (0 > 1.9)
  • Added scope time (0.2s)

SPAS-12

  • Spread decreased (4 > 3)
  • Vertical recoil decreased (3 > 1)
  • Horizontal recoil increased (0 > 1)
  • Added scope time (0.2s)

Serbu-12

  • Spread decreased (7.5 > 6.5) (what why is this so high)
  • Vertical recoil decreased (3.5 > 1.75)
  • Horizontal recoil increased (0 > 1.75)
  • Added scope time (0.2s)

AA-12

SCOPES

Holographic Sight

  • FoV decreased (55 > 50)

Acog Sight

  • FoV increased (25 > 35)

Vcog Sight

  • FoV increased (15 > 25)

Telescopic Sight

  • FoV increased (8 > 15)
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