This update has been made by @Inteque and can be taken as an experimental update before official 3.0 update.
GENERAL CHANGES
Character
- Character movement speed increased from 30 to 39 (4.6 blocks per sec to 6 blocks per sec)
- Character sprinting speed increased from 64 to 78 (9.8 blocks per sec to 12 blocks per sec)
- Character crouching movement speed increased from 12 to 19.5 (1.8 blocks per sec to 3 blocks per sec)
- Crouching mid-air is no longer possible
- Health regen now starts at 8 seconds after getting damaged instead of 10 seconds after getting damaged
Building
- Removed the 0.1s delay on the server
- Added 0.15s delay between placing blocks on the client
- Holding down left click to build is now possible
- Block place range increased (5 blocks > 6 blocks)
Maps
- Anticbridge reworked
- Bridgefield reworked
- Wideway changed a bit
GUI
- Made red borders when low on health a bit smaller
- GUI size now scales based on resolution
- “Low Health” effect now triggers at 35 HP instead of 30 HP
- Added red flashing border to the health bar when on low HP
- Added damage indicator
- Added “smooth” transition between respawning
- Added post-death screen
- Reworked in-game GUI for displaying points, objectives, etc.
- Control point GUIs are now always visible regardless of if the control point itself has been rendered already or not
- Added tag for rank 44
- Leaderboard now shows player rank number
- Made fading in and out smoother & decreased the time it takes for both of them to complete
- Added inspection mode (press ‘i’ on your keyboard) for everyone so you can see who built something; makes reporting inappropriate constructions easier
Performance
- Blocks don’t store unnecessary data anymore
- Blocks now use attributes instead of value objects to store health and player data (less memory usage, faster to create, faster to delete, faster to access)
Guns
- Weapon no longer kicks up while aiming down sights to ensure accuracy
- Scope-in animation has been added to all weapons
- Recoil system changed
- Recoil has been reduced on every weapon
- Horizontal recoil re-added
- Spread has been reduced on all Trooper and Commando weapons
- Marksman weapons have 0 spread when no-scoping again (guys don’t abuse this or i will revert it grrrr!!!)
- Guns now use tick for firing instead of wait() to reduce the advantage higher FPS gives (i can’t entirely eliminate the issue of FPS affecting fire rate, sorry)
- Removed bloom, spread is now static
Rewards
Since I got complaints that progress was too slow for people who are not very great at FPS games, I have made the following change:
- Added rank-up reward (200 cash multiplied by rank)
Timers
- 5CP duration increased (10 minutes > 15 minutes)
- A/D duration increased (10 minutes > 15 minutes)
- A/D preparation time increased (1:30 minutes > 2 minutes)
- CTF duration increased (10 minutes > 15 minutes)
- KOTH duration increased (7:30 minutes > 10 minutes)
BUG FIXES
- Fixed right click range when building
- Tomahawk can no longer collide with players causing flinging
- Tomahawk and darts now correctly stick to an enemy
- Dynamite can no longer collide with players causing flinging
- Console no longer spams error messages related to projectiles
- Random yellow/red/purple part no longer appears when aiming down sights
- Telescopic Sight should be re-added (idk why it disappeared suddenly lol)
- Changed Humanoid:LoadAnimation() to Animator:LoadAnimation() which may fix some bugs related to animations and spawning
BALANCE
MARKSMAN
Kolibri
- Spread decreased (1 > 0.5)
- Vertical recoil decreased (0.3 > 0.1)
- Horizontal recoil increased (0 > 0.1)
- Added scope time (0.1s)
Colt Navy
- Spread decreased (1 > 0.15)
- Fire rate increased (60 RPM > 80 RPM)
- Vertical recoil decreased (3 > 1)
- Horizontal recoil increased (0 > 1)
- Added scope time (0.3s)
SKS
- Spread decreased (0.5 > 0)
- Fire rate decreased (240 RPM > 150 RPM)
- Vertical recoil decreased (1.8 > 0.8)
- Horizontal recoil increased (0 > 0.8)
- Headshot damage increased (34 > 50)
- Ammo decreased (12 > 10)
- Added scope time (0.3s)
Rifle
- Spread decreased (1 > 0)
- Fire rate increased (48 RPM > 75 RPM)
- Vertical recoil decreased (3 > 1)
- Horizontal recoil increased (0 > 1)
- Added scope time (0.4s)
M14
- Spread decreased (1 > 0)
- Fire rate increased (85 RPM > 120 RPM)
- Vertical recoil decreased (3 > 0.75)
- Horizontal recoil increased (0 > 0.75)
- Added scope time (0.3s)
Liberator
- Horizontal recoil increased (0 > 5)
- Added scope time (0.2s)
Henry
- Spread decreased (1 > 0)
- Fire rate increased (41 RPM > 60 RPM)
- Vertical recoil decreased (3 > 0.95)
- Horizontal recoil increased (0 > 0.95)
- Damage increased (40 > 50)
- Added scope time (0.4s)
Model 29
- Spread decreased (1 > 0.2)
- Fire rate increased (70 RPM > 100 RPM)
- Vertical recoil decreased (3 > 0.75)
- Horizontal recoil increased (0 > 0.75)
- Added scope time (0.3s)
Tankgewehr
- Spread decreased (1 > 0)
- Vertical recoil decreased (20 > 5)
- Horizontal recoil increased (0 > 5)
- Added scope time (0.5s)
Mosin Nagant
- Spread decreased (0.5 > 0)
- Fire rate increased (41 RPM > 60 RPM)
- Vertical recoil decreased (3 > 0.7)
- Horizontal recoil increased (0 > 0.7)
- Damage increased (65 > 85)
- Added scope time (0.4s)
C96 Carbine
- Spread decreased (1 > 0)
- Fire rate increased (100 RPM > 150 RPM)
- Vertical recoil decreased (3 > 0.8)
- Horizontal recoil increased (0 > 0.8)
- Added scope time (0.3s)
wz.38
- Spread decreased (1 > 0)
- Fire rate increased (66 RPM > 80 RPM)
- Vertical recoil decreased (3 > 0.6)
- Horizontal recoil increased (0 > 0.6)
- Added scope time (0.3s)
Dragunov
- Spread decreased (1 > 0)
- Fire rate increased (38 RPM > 60 RPM)
- Vertical recoil decreased (3 > 1)
- Horizontal recoil increased (0 > 1)
- Added scope time (0.4s)
Golden Gun
- Horizontal recoil increased (0 > 5)
- Added scope time (0.2s)
TROOPER
Chauchat (@lumiMiNK
)
- Spread decreased (0.6 - 2 > 0.6)
- Vertical recoil decreased (2 > 0.5)
- Horizontal recoil increased (0 > 0.5)
- Damage decreased (38 > 25)
- Headshot damage decreased (42 > 34)
- Added scope time (0.2s)
Sten
- Spread decreased (0.6 - 2 > 0.6)
- Vertical recoil decreased (1 > 0.25)
- Horizontal recoil increased (0 > 0.25)
- Damage decreased (25 > 20)
- Headshot damage decreased (34 > 25)
- Added scope time (0.2s)
Type 99
- Spread decreased (0.8 - 2 > 0.75)
- Vertical recoil decreased (1.6 > 0.4)
- Horizontal recoil increased (0 > 0.4)
- Damage decreased (25 > 20)
- Headshot damage decreased (40 > 25)
- Added scope time (0.2s)
Mors
- Spread decreased (0.6 - 1.5 > 0.2)
- Vertical recoil decreased (0.75 > 0.1)
- Horizontal recoil increased (0 > 0.1)
- Damage decreased (25 > 18)
- Headshot damage decreased (34 > 25)
- Added scope time (0.2s)
STG44
- Spread decreased (0.6 - 2 > 0.6)
- Vertical recoil decreased (1.3 > 0.35)
- Horizontal recoil increased (0 > 0.35)
- Damage decreased (25 > 20)
- Added scope time (0.2s)
SMG
- Spread decreased (0.75 - 2 > 0.65)
- Vertical recoil decreased (1 > 0.25)
- Horizontal recoil increased (0 > 0.25)
- Damage decreased (25 > 20)
- Headshot damage decreased (34 > 25)
- Added scope time (0.2s)
Thompson
- Spread decreased (0.6 - 2 > 0.55)
- Vertical recoil decreased (1.1 > 0.3)
- Horizontal recoil increased (0 > 0.3)
- Damage decreased (25 > 20)
- Headshot damage decreased (34 > 25)
- Added scope time (0.2s)
MP18
- Spread decreased (0.6 - 2 > 1)
- Vertical recoil decreased (1.1 > 0.3)
- Horizontal recoil increased (0 > 0.3)
- Added scope time (0.2s)
MP5 - Laser Inc.
- Spread decreased (0.6 - 2 > 0.75)
- Vertical recoil decreased (1 > 0.25)
- Horizontal recoil increased (0 > 0.25)
- Damage decreased (25 > 20)
- Headshot damage decreased (34 > 25)
- Added scope time (0.2s)
Federov Avtomat
- Spread decreased (0.6 - 2 > 0.8)
- Vertical recoil decreased (1.5 > 0.4)
- Horizontal recoil increased (0 > 0.4)
- Damage decreased (34 > 25)
- Headshot damage decreased (42 > 34)
- Added scope time (0.2s)
AK-47
- Spread changed (0.8 - 2.4 > 1)
- Vertical recoil decreased (2 > 0.5)
- Horizontal recoil increased (0 > 0.5)
- Damage decreased (34 > 30)
- Headshot damage decreased (50 > 42)
- Ammo increased (30/120 > 30/210)
- Added scope time (0.2s)
PPSH-41

M16A3
- Spread decreased (0.6 - 2.4 > 0.6)
- Vertical recoil decreased (1.4 > 0.35)
- Horizontal recoil increased (0 > 0.35)
- Damage decreased (25 > 20)
- Headshot damage decreased (34 > 25)
- Added scope time (0.2s)
M60
- Spread changed (0.6 - 2.4 > 0.8)
- Vertical recoil decreased (1.4 > 0.45)
- Horizontal recoil increased (0 > 0.45)
- Damage decreased (25 > 20)
- Headshot damage decreased (34 > 25)
- Added scope time (0.2s)
BAR
- Spread changed (0.6 - 2 > 0.65)
- Vertical recoil decreased (1.4 > 0.5)
- Horizontal recoil increased (0 > 0.5)
- Damage decreased (34 > 25)
- Headshot damage decreased (42 > 34)
- Added scope time (0.2s)
COMMANDO
Screaming Eagle
- Spread decreased (4 > 3)
- Vertical recoil decreased (3 > 1)
- Horizontal recoil increased (0 > 1)
- Added scope time (0.2s)
Auto-5
- Spread decreased (6 > 5)
- Vertical recoil decreased (4 > 1.25)
- Horizontal recoil increased (0 > 1.25)
- Added scope time (0.2s)
Shotgun
- Spread decreased (4.5 > 3.5)
- Vertical recoil decreased (3 > 1)
- Horizontal recoil increased (0 > 1)
- Damage increased (23 > 25)
- Added scope time (0.2s)
Mossberg
- Spread decreased (5 > 4)
- Vertical recoil decreased (3.5 > 1.15)
- Horizontal recoil increased (0 > 1.15)
- Added scope time (0.2s)
M1897
- Vertical recoil decreased (2 > 0.8)
- Horizontal recoil increased (0 > 0.8)
- Added scope time (0.2s)
DB
- Spread decreased (3 > 2)
- Vertical recoil decreased (2.5 > 1.7)
- Horizontal recoil increased (0 > 1.7)
- Headshot damage decreased (25 > 24)
- Added scope time (0.2s)
Sawed-Off
- Spread decreased (6.5 > 5)
- Vertical recoil decreased (4 > 2)
- Horizontal recoil increased (0 > 2)
- Added scope time (0.2s)
Winchester
- Spread decreased (5.5 > 4.5)
- Vertical recoil decreased (3.9 > 1.3)
- Horizontal recoil increased (0 > 1.3)
- Added scope time (0.2s)
Sjgjjroen irnetira or something
- Spread decreased (5.5 > 4.5)
- Vertical recoil decreased (3.4 > 1.9)
- Horizontal recoil increased (0 > 1.9)
- Added scope time (0.2s)
SPAS-12
- Spread decreased (4 > 3)
- Vertical recoil decreased (3 > 1)
- Horizontal recoil increased (0 > 1)
- Added scope time (0.2s)
Serbu-12
- Spread decreased (7.5 > 6.5) (what why is this so high)
- Vertical recoil decreased (3.5 > 1.75)
- Horizontal recoil increased (0 > 1.75)
- Added scope time (0.2s)
AA-12
SCOPES
Holographic Sight
- FoV decreased (55 > 50)
Acog Sight
- FoV increased (25 > 35)
Vcog Sight
- FoV increased (15 > 25)
Telescopic Sight
- FoV increased (8 > 15)
