So I’m trying to set the camera to a part’s CFrame but this warning pops up all the time:
ActivateCameraController did not select a module
Here is my script:
function CameraHandler.Init() print("Camera") currentCamera.CameraType = Enum.CameraType.Scriptable currentCamera.CFrame = camera.CFrame end
This does print “Camera” but then gives that warning.
When I put a wait(1) before or after the print, it works fine, but I don’t think that’s a good solution.
Is there anything else I could do?
Even after I’ve waited for the character, it still gives that warning (
local char = player.Character or player.CharacterAdded:Wait())