Active scripts, but no scripts?

So I was wondering why this happens? When I was checking one of the islands given to me I noticed a really high activity rate from “Script…or is it” in Script Performance. I figured I could just delete the script in the brick and then add it to my game with no problem. He used some free modeled teleporters so I figured it was from that. Opened a new place, put the teleport bricks in there, deleted the scripts, and ran the place. I still got “Script…or is it” in the Script Performance.

I was just wondering if there was any way to get rid of this? Or does it even matter? On the Island he gave me, the activity jumps to 5%+ and script count goes to 3000+ only reason why I care. :uhhh:

This has the place with the bricks, if you edit then run it you’ll notice what I mean in Script Performance:

External Media

Thank you for reporting this. I have passed the file along to the Studio team as well as recommendations on how to fix it.

Maybe in settings enable “Report script starts” as I assume you got a hidden script in the teleporter.

EDIT: Hah, found exactly what I ment in your place: