Similar behavior to the other starter objects and folders found in this service, except it would be used as a way to create and distribute leaderstats without having to script the aforementioned process.
A little visual aid:

/featurerequestdone
Similar behavior to the other starter objects and folders found in this service, except it would be used as a way to create and distribute leaderstats without having to script the aforementioned process.
A little visual aid:

/featurerequestdone
I’ve always wondered why this isn’t a thing. Its quite confusing when I first starting messing around with leaderstats stats.
The leaderstats, needs to be secure enough, so people don’t just change their own leaderstats and things in game.
But other than that, the idea is brilliant.
Even with FE, you can still edit your own stats.
Just not everyone else’s.
With FE you can edit your or anyone’s stats. The important part is that none of your changes replicate to the server.
so won’t save(agree)
Changing this now could break some (old) scripts, I think…
It may glitch some features. What about someone who script a plugin that insert a folder in ServerStorage and create a function with a module to add or remove points?
It could save alot of time ![]()
Requested change wouldn’t break a thing. StarterPlayer would clone Leaderstats to the player, which is exactly what happens when done via script. It wouldn’t touch leaderboards created with a script, so old scripts would remain fine.
It wouldn’t break anything because if the folder doesn’t exist in StarterPlayer it wouldn’t be copied into players and the old leaderstats scripts would still be the source for leaderstats. The idea is a similar behavior to the StarterCharacter and Humanoid objects.