Roblox’s in-house .mesh format has the UVs baked directly in, so changing the UV map would require an entire recompute (which means you might as well reupload the entire mesh, anyway).
Roblox’s in-house .mesh format has the UVs baked directly in, so changing the UV map would require an entire recompute (which means you might as well reupload the entire mesh, anyway).