As a Roblox developer, it is currently possible to inadvertently rotate the entirety of a place’s terrain when using the default Ctrl+T/Ctrl+R keybinds in studio. Unfortunately, due to the nature of how voxel terrain works, this can result in impercision, especially in places with, as is common, a few voxels inadvertently placed at floating point distances from the origin of workspace (e.g. 512k+ studs out).
As a result of the significant performance cost of this action, it is possible to crash studio on most systems (alongside causing a long hang ranging from a few minutes to hours) by performing this action, making it impossible to undo via standard means on a teamcreate session where the edit will have already applied - necessitating a manual rollback of the place in studio to a prior version to undo the change.
If Roblox is able to address this issue, it would improve my development experience by safeguarding against this extremely disruptive accidental input that can easily become significantly more disruptive if team members are present in the TeamCreate session (preventing the place from being rolled back/overwritten).