As a developer it’s currently very cumbersome to fetch current and upcoming game events from within our Lua code.
This creates friction to implementing SocialService:PromptRsvpToEventAsync() method to promote our events where we have to create an alternative storage setup for our games to store the event IDs & metadata for our upcoming events and then keep those updated for our Lua code to access as new events pop up.
Other devs and I have had to setup elaborate 3rd party scrapers/updaters to keep this all automated which feels like unneeded complexity.
I propose a method like GetEventsAsync be added to SocialService to list currently active/upcoming events for the game it’s called within to allow us to better automate promoting our events.