Add inverse/subtractive masks for UI

we should be able to use one gui object to cut through another

right now if you wanna make tutorial blackouts or highlight a certain button you have to use multiple frames and constantly resize all of them

a subtractive mask would make this way cleaner and allow for much better tutorials and ui effects

something like this

mask object

result

10 Likes

Good feature suggestion, but I just wanted to share an easy way. Add a transparent frame with UIStroke set to high size, this will make it way easier to highlight ingame objects.

2 Likes

you don’t. you can use a uistroke to achieve the same effect, use outer stroke and set thickness really high, set frame to be transparent. and if you add a uicorner you can make it a circle.

1 frame