As a Roblox developer, it is currently too hard to customize text with different fonts based on different languages, due to the lack of fonts. I am currently translating my game into Chinese, and I also noticed that there is no way to change the font based on the current language set.
The font appears normal when the language is set to English.
But when I set the game language to Traditional Chinese, all the Chinese characters are reset to the default font, but not the Latin characters.
Small Concept:
Add a font property for each language.
If Roblox is able to address this issue, it would improve my development experience because I can add more fonts to text elements to improve customization and UI design. I suggest adding the whole DynaComware font library to the engine, as they have a wide variety of different CJK fonts.




