Currently: Fog applied only to parts but sky is unaffected, which means you still see the silhouette of the parts, which looks stupid if there is a noticeable amount of fog. Its also impossible to match the fog color to the skybox color so you cant get good looking fog no matter what.
Ideally: Sky completely unvisible (if you cant see parts, how would you see them clouds???). Sun would shine through as a blurry bright spot. Toward the sky might be brighter overall.
My solution has always been a giant inverted sphere mesh that encompasses the map, but it would be dandy if I didn’t have to do that. I know I’m certainly not going create a million different skyboxes to match different fog colors and shades.
This could be solved by allowing us to set the sky to a single Color3 value. Then we could have changing fog colours and so on without having to use sphere meshes or make multiple decals.