As a Roblox developer, it is currently too hard to animate circular progress bars.
Adding an official way to trim or decide the start and end of a UIStroke would make it easy to create:
- Circular loading / progress indicators
- Timers
- Radial menu indicators
- Circular health/stamina meters
- Really any UI effect that needs an outline to appear/disappear progressively
Instead of relying on third-party modules, UIGradients, and / or .ClipDescendants. This could be an easy way for a developer to animate strokes.
I assume support for TextLabels/TextButtons could be difficult and I’d say support for these isn’t neccessary for a majority of these effects to work!