Adding a Cross Game Teleporter

Hello, this is my first forum, please bear with me. I want to know your opinion if i should add a cross game teleporter. The brick count is over 1000 bricks and i don’t know if that would be laggy for low-end computers. I also deleted the non-essential parts but the brick count is still high (i think). Your response will be appreciated.

If you want to check it out: Speed Run - Playgrounds - Roblox
It’s still in the works and your thoughts will be in account, thank you.

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The game’s design seems pretty simple. I’m pretty sure 1000+ bricks shouldn’t be that bad for lower-ended computers. Usually players will decrease their graphics, causing less blocks to render if the parts are too far from the player’s character. So I don’t think you need any game teleporters for it. But if you want to lower your brick count, you could try creating Unions, which can decrease the amount of bricks you have in your game.

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Yes, thank you but i think union increases lag? Please correct me if im wrong…

I think yes, but not too much lag

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Unions could create lag depending on their RenderFidelity. You can set the the RenderFidelity type from precise, to automatic, which should increase client performance. According to the Developer page on Improving Performance, it said, “…you can improve performance by setting each instance’s RenderFidelity property to Automatic.”

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It requires a moderation process after changing it, correct me if im wrong…

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It shouldn’t require any moderation as it affects the client’s rendering capabilities. It doesn’t fully change the model’s appearance but rather decrease the polys on it as its farther away from the player. (Depending on their graphics level)

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That is true, also it changes the reflectance and the texture of the material

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Oh, wow… Thank you, i have learned something today and i will take it everywhere.

Yes, me too, i have a game with lots of unions and it lags a lot, i will fix it by changing RenderFidelity

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Yup its lagging but not too much lag

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