Adding a touch interest to a part forces the player to spawn on top of it

I have a non-cancollide part with a spawn inside of it.

By default I spawn on top of the spawner - as expected

By adding a TouchInterest to the non-cancollide part on the server by running:

game.Workspace.Part.Touched:Connect(function() end)

The spawning behavior unexpectedly changes so the player spawns on the can-collide false part.

Place file here:
spawnBugRepro.rbxl (65.6 KB)

Expected behavior

Adding a touch interest to a part should not effect spawning behavior.

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