I have a non-cancollide part with a spawn inside of it.
By default I spawn on top of the spawner - as expected
By adding a TouchInterest to the non-cancollide part on the server by running:
game.Workspace.Part.Touched:Connect(function() end)
The spawning behavior unexpectedly changes so the player spawns on the can-collide false part.
Place file here:
spawnBugRepro.rbxl (65.6 KB)
Expected behavior
Adding a touch interest to a part should not effect spawning behavior.