That would apply to every character though… wouldn’t it?
If possible I was thinking of doing this per each player so i can add the accessory only to certain players.
Is there a way to do that from startercharacter script?
You could simply add a server script in StarterCharacterScripts…
local accessory = script.Accesory -- insert an accessory in the script
accessory.Parent = script.Parent
This will add the accessory to the character when the character has loaded.
If you want a level of security, add the line to the top of the script: if script.Parent.Name ~= "WindingTheRopes" then return end